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D&D Insider: Losing your toys
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<blockquote data-quote="Sammael" data-source="post: 4669376" data-attributes="member: 4475"><p>I am not exactly pro-WotC, but the business model they chose makes sense. </p><p></p><p>It also makes sense to sell the Character Builder as a separate application which doesn't expire and doesn't require a DDI account to be activated, but I think its cost would be prohibitive for many (I wouldn't charge less than $100 for it, including all data sets from year 1, and I would charge another $20 for annual updates).</p><p></p><p>The software business model is evolving. The focus now is less on software products and more on software services. In fact, with internet applications, the distinction between "product" and "service" is really blurring. </p><p></p><p>For instance, I can totally see WotC creating various web services that expose D&D data and selling access to those services to computer game manufacturers. That way, computer game manufacturers do not need to worry about modelling the game rules, they can just take the data sets and transform them into a format suitable for their game engine. This would work particularly well for MMORPGs, I think because it would provide a constant stream of new content. Obviously, the concept needs work, but I think it's feasable.</p></blockquote><p></p>
[QUOTE="Sammael, post: 4669376, member: 4475"] I am not exactly pro-WotC, but the business model they chose makes sense. It also makes sense to sell the Character Builder as a separate application which doesn't expire and doesn't require a DDI account to be activated, but I think its cost would be prohibitive for many (I wouldn't charge less than $100 for it, including all data sets from year 1, and I would charge another $20 for annual updates). The software business model is evolving. The focus now is less on software products and more on software services. In fact, with internet applications, the distinction between "product" and "service" is really blurring. For instance, I can totally see WotC creating various web services that expose D&D data and selling access to those services to computer game manufacturers. That way, computer game manufacturers do not need to worry about modelling the game rules, they can just take the data sets and transform them into a format suitable for their game engine. This would work particularly well for MMORPGs, I think because it would provide a constant stream of new content. Obviously, the concept needs work, but I think it's feasable. [/QUOTE]
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