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<blockquote data-quote="Radiating Gnome" data-source="post: 3195589" data-attributes="member: 150"><p>Well, yes, but that's my point. The business guys are clearly looking for a new direction, thinking outside the apple box, and looking at what they might learn from the orange experience. </p><p></p><p></p><p></p><p>I disagree -- DDO is a flop, and if I were in their shoes I'd refrain from investing anything new in that product. </p><p></p><p>WOW is the big dog in the MMO world -- other games still exist, and will continue to come out, but something that takes WOW off the top of the heap is going to have to be something truly special. </p><p></p><p>D&D is the big dog in the Pen and Paper gaming world -- other games still exist and will continue to come out, but there aren't any more credible threats to D&D out there than there are credible MMO threats to WOW. D&D's problem is not market share, and it's not the quality of the work that's coming out, it's the challenge of remaining viable and profitable in a changing world. </p><p></p><p>Trying to shore up DDO would be pouring good money after bad in a losing battle. But that doesn't mean that the WOW model doesn't have something to teach the D&D managers. I mean, clearly people are willing to pay for online game content -- I'm a subscriber to this site, for example (at least I used to be -- note to self: check on the status of my membership). There are a few others out there, I think. </p><p></p><p>But trying to create a subscription base for D&D by offering tools, additional content and support for home games and campaigns is an interesting idea, and I don't think it's a bad idea for them to be looking at it. I'm not saying I'm going to buy it, or that I think it's a lock that the execution will be everything I hope it is, but if they deliver on what they've proposed I'm going to be a subscriber. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 3195589, member: 150"] Well, yes, but that's my point. The business guys are clearly looking for a new direction, thinking outside the apple box, and looking at what they might learn from the orange experience. I disagree -- DDO is a flop, and if I were in their shoes I'd refrain from investing anything new in that product. WOW is the big dog in the MMO world -- other games still exist, and will continue to come out, but something that takes WOW off the top of the heap is going to have to be something truly special. D&D is the big dog in the Pen and Paper gaming world -- other games still exist and will continue to come out, but there aren't any more credible threats to D&D out there than there are credible MMO threats to WOW. D&D's problem is not market share, and it's not the quality of the work that's coming out, it's the challenge of remaining viable and profitable in a changing world. Trying to shore up DDO would be pouring good money after bad in a losing battle. But that doesn't mean that the WOW model doesn't have something to teach the D&D managers. I mean, clearly people are willing to pay for online game content -- I'm a subscriber to this site, for example (at least I used to be -- note to self: check on the status of my membership). There are a few others out there, I think. But trying to create a subscription base for D&D by offering tools, additional content and support for home games and campaigns is an interesting idea, and I don't think it's a bad idea for them to be looking at it. I'm not saying I'm going to buy it, or that I think it's a lock that the execution will be everything I hope it is, but if they deliver on what they've proposed I'm going to be a subscriber. -rg [/QUOTE]
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