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<blockquote data-quote="stonehill_troll" data-source="post: 3195715" data-attributes="member: 27688"><p>They don't, Turbine got outside investors to fund development of DDO (and MEO). They borrowed 17M-23M to acquire the D&D license from Atari and develop the game. Of course I am sure that Atari and WOTC collect a percentage off the license fees from each of the accounts.</p><p></p><p>Last time I checked MMOGChart.com (about July) had DDO at 90,000 accounts. Which is pitiful, but it is very much different game than WoW or EQII. I would have stayed with DDO if they had gotten so munchkiny with the powerup of everything. I still check the boards on occassion, it justs getting worse and worse... with the power creep. I guess staying core D&D was not doable.</p><p></p><p>Even the furthercoming Vanguard Online (EQIII basically) and Conan Online are saying that they are trying to be different from WoW - aim at a different player type.</p></blockquote><p></p>
[QUOTE="stonehill_troll, post: 3195715, member: 27688"] They don't, Turbine got outside investors to fund development of DDO (and MEO). They borrowed 17M-23M to acquire the D&D license from Atari and develop the game. Of course I am sure that Atari and WOTC collect a percentage off the license fees from each of the accounts. Last time I checked MMOGChart.com (about July) had DDO at 90,000 accounts. Which is pitiful, but it is very much different game than WoW or EQII. I would have stayed with DDO if they had gotten so munchkiny with the powerup of everything. I still check the boards on occassion, it justs getting worse and worse... with the power creep. I guess staying core D&D was not doable. Even the furthercoming Vanguard Online (EQIII basically) and Conan Online are saying that they are trying to be different from WoW - aim at a different player type. [/QUOTE]
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