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*Pathfinder & Starfinder
D&D: Insider Tools - will they succeed?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3892621" data-attributes="member: 5143"><p>I think it'll work. However, I think it will be an uphill battle to change the perception of some of the grognards from the way the old ways worked and the way the new ones work.</p><p></p><p>The problem is the new business philosophy asks people to dedicate themselves to a hobby moreso than in the past. It asks "Do you like D&D? Then you want to talk with other people who like D&D. You want to get behind the scenes information about D&D. You want to get as many options as possible. You want new material all the time. You want quicker ways of making your characters. You want the ability to play D&D even when your friends aren't around. Wouldn't you rather pay 15 dollars a month for all of this rather than the same amount for a MMORPG?"</p><p></p><p>"Or you don't really like D&D, in which case we'll be happy to count you amongst all the casual people who bought just the core books. Hope you have a good time playing the game."</p><p></p><p>The old philosophy was similar to board games: "Let us buy the game once and never charge us again. If you want more money from us make another game that's just as good and we'll buy that one too or put out an expansion and, if it's good, we'll by that too."</p><p></p><p>Unfortunately, as a lot of board game companies are finding...it isn't a very sustainable philosophy.</p><p></p><p>The new philosophy has shown it works. People pay subscription fees for all sorts of things: xbox lives, MMORPGs, memberships to some websites, gaming magazines, etc.</p><p></p><p>I think the DI will appeal to those who are already used to the new way of doing things and that will hold it aloft until a lot of the people who are set in their ways eventually change their mind and get it.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3892621, member: 5143"] I think it'll work. However, I think it will be an uphill battle to change the perception of some of the grognards from the way the old ways worked and the way the new ones work. The problem is the new business philosophy asks people to dedicate themselves to a hobby moreso than in the past. It asks "Do you like D&D? Then you want to talk with other people who like D&D. You want to get behind the scenes information about D&D. You want to get as many options as possible. You want new material all the time. You want quicker ways of making your characters. You want the ability to play D&D even when your friends aren't around. Wouldn't you rather pay 15 dollars a month for all of this rather than the same amount for a MMORPG?" "Or you don't really like D&D, in which case we'll be happy to count you amongst all the casual people who bought just the core books. Hope you have a good time playing the game." The old philosophy was similar to board games: "Let us buy the game once and never charge us again. If you want more money from us make another game that's just as good and we'll buy that one too or put out an expansion and, if it's good, we'll by that too." Unfortunately, as a lot of board game companies are finding...it isn't a very sustainable philosophy. The new philosophy has shown it works. People pay subscription fees for all sorts of things: xbox lives, MMORPGs, memberships to some websites, gaming magazines, etc. I think the DI will appeal to those who are already used to the new way of doing things and that will hold it aloft until a lot of the people who are set in their ways eventually change their mind and get it. [/QUOTE]
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