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General Tabletop Discussion
*Pathfinder & Starfinder
D&D: Insider Tools - will they succeed?
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<blockquote data-quote="Tquirky" data-source="post: 3892887" data-attributes="member: 57293"><p>If M:tG was a license to print money, then Magic Online took away the printing costs. I have a vague memory of it being some sort of success? Money for jam.</p><p></p><p>At a guess, WOTC has looked at D&D and thought, "hey, we can do the same thing we did with virtual cards with virtual miniatures." It'll be interesting to see if they're right.</p><p></p><p>All the articles, generators etc. is probably just bait for buying the virtual miniatures.</p><p></p><p>It's a bit of a crapshoot, though...M:tG players lust after cards to complete some deck concept, whereas IMO D&D players have different goals; the players are generally seeking powerups and some fun with mates, and the DMs seeking ego-gratification and self-actualisation in the worldbuilding and semi-autistic reality-control departments (DM psychology would be an interesting thesis topic - there's some beautiful stuff in there).</p><p></p><p>In this respect, the miniatures are not an object of power lust in and of themselves as cards are in M:tG, but more of a sideshow (i.e. I has an orc empire. Oh noes I does not have enough orc miniatures to be portraying an orc empire!). For players, the real power payoff is on the character sheet, and for DMs, the real payoff is stamping their personality on the rules, campaign and the world, with attendant egoboosts and creative gratification (thus the eternal popularity of homebrewed worlds and adventures, and house rules). </p><p></p><p>Provision of an online game is an oblique yet solid step towards selling miniatures, but WOTC probably won't get the direct sell with miniatures and D&D that they got with cards and M:tG....because the player psychology is very different.</p></blockquote><p></p>
[QUOTE="Tquirky, post: 3892887, member: 57293"] If M:tG was a license to print money, then Magic Online took away the printing costs. I have a vague memory of it being some sort of success? Money for jam. At a guess, WOTC has looked at D&D and thought, "hey, we can do the same thing we did with virtual cards with virtual miniatures." It'll be interesting to see if they're right. All the articles, generators etc. is probably just bait for buying the virtual miniatures. It's a bit of a crapshoot, though...M:tG players lust after cards to complete some deck concept, whereas IMO D&D players have different goals; the players are generally seeking powerups and some fun with mates, and the DMs seeking ego-gratification and self-actualisation in the worldbuilding and semi-autistic reality-control departments (DM psychology would be an interesting thesis topic - there's some beautiful stuff in there). In this respect, the miniatures are not an object of power lust in and of themselves as cards are in M:tG, but more of a sideshow (i.e. I has an orc empire. Oh noes I does not have enough orc miniatures to be portraying an orc empire!). For players, the real power payoff is on the character sheet, and for DMs, the real payoff is stamping their personality on the rules, campaign and the world, with attendant egoboosts and creative gratification (thus the eternal popularity of homebrewed worlds and adventures, and house rules). Provision of an online game is an oblique yet solid step towards selling miniatures, but WOTC probably won't get the direct sell with miniatures and D&D that they got with cards and M:tG....because the player psychology is very different. [/QUOTE]
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