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*Pathfinder & Starfinder
D&D: Insider Tools - will they succeed?
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<blockquote data-quote="cougent" data-source="post: 3896884" data-attributes="member: 48665"><p>And there is the rub.</p><p>Would you pay $10 a month for it? $15?, even $5?</p><p></p><p>Gleemax is a marketing tool to bring you in, a "loss leader" in retail terms, so if it is slow, cludgy, and irritating it is just not attracting as many people as it has the potential to attract.</p><p></p><p>The DI is a product being sold, well actually rented, and thus I (maybe the only one) have far higher expectations of it. I don't *pay* for things I don't like no matter how trendy, popular, rated, or whatever they are. Hussar is right that success is measured differently than quality. The DI will be a commercial success if it sells enough subscriptions to make a profit, huge profit = huge success. Huge success =/= great quality. Eventually that second metric will also affect the first as even consumers who initially buy less quality products eventually realize they are buying less quality and slow down or stop. His analogy to McDonald's being a good example as even they went through financial problems a few years back because of lack of quality after being very profitable for decades.</p><p></p><p>Don't confuse criticism of the DI for negativity of the DI. I *hope* it is great, I hope the Dragon and Dungeon content alone makes it worth the price of subscribing. I will be pleasantly shocked and surprised if the DI tools do as much as they claim they will. However based on the previous attempt at a CG program, and on the quality of Gleemax, my anticipation for it has become very low. Maybe they will surprise me, but I doubt it.</p></blockquote><p></p>
[QUOTE="cougent, post: 3896884, member: 48665"] And there is the rub. Would you pay $10 a month for it? $15?, even $5? Gleemax is a marketing tool to bring you in, a "loss leader" in retail terms, so if it is slow, cludgy, and irritating it is just not attracting as many people as it has the potential to attract. The DI is a product being sold, well actually rented, and thus I (maybe the only one) have far higher expectations of it. I don't *pay* for things I don't like no matter how trendy, popular, rated, or whatever they are. Hussar is right that success is measured differently than quality. The DI will be a commercial success if it sells enough subscriptions to make a profit, huge profit = huge success. Huge success =/= great quality. Eventually that second metric will also affect the first as even consumers who initially buy less quality products eventually realize they are buying less quality and slow down or stop. His analogy to McDonald's being a good example as even they went through financial problems a few years back because of lack of quality after being very profitable for decades. Don't confuse criticism of the DI for negativity of the DI. I *hope* it is great, I hope the Dragon and Dungeon content alone makes it worth the price of subscribing. I will be pleasantly shocked and surprised if the DI tools do as much as they claim they will. However based on the previous attempt at a CG program, and on the quality of Gleemax, my anticipation for it has become very low. Maybe they will surprise me, but I doubt it. [/QUOTE]
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D&D: Insider Tools - will they succeed?
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