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D&D - Iron Heroes...between the poles
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<blockquote data-quote="ThirdWizard" data-source="post: 2470113" data-attributes="member: 12037"><p>You can solve many of the problem in low magic D&D campaigns by having a rule that caster classes can only be, at max, 1/2 ECL.</p><p></p><p>As for magic items in Iron Lore. I don't think it would be too much of a problem as long as you keep in mind how the system works. Keep them semi-ambiguous, and stay away from magic weapons and armor for the most part (or change the /magic on armor to /-, or make them have have to be "activated" ala <a href="http://sluggy.com/daily.php?date=040622" target="_blank">Chaz from Sluggy Freelance</a>). Also, add in some flavor so that there's a drawback to the item and you get an item that isn't too powerful, that fits the flavor of the game, and that the PCs can enjoy.</p><p></p><p>I think it would make an interesting topic to come up with magic items that would fit Iron Lore. Personally, if I ever get a chance to run it, it won't have a complete lack of magic items (even without the GM book that will have them). They'll just be less codified for the players and a bit more mysterious in how and what exactly they do.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2470113, member: 12037"] You can solve many of the problem in low magic D&D campaigns by having a rule that caster classes can only be, at max, 1/2 ECL. As for magic items in Iron Lore. I don't think it would be too much of a problem as long as you keep in mind how the system works. Keep them semi-ambiguous, and stay away from magic weapons and armor for the most part (or change the /magic on armor to /-, or make them have have to be "activated" ala [url="http://sluggy.com/daily.php?date=040622"]Chaz from Sluggy Freelance[/url]). Also, add in some flavor so that there's a drawback to the item and you get an item that isn't too powerful, that fits the flavor of the game, and that the PCs can enjoy. I think it would make an interesting topic to come up with magic items that would fit Iron Lore. Personally, if I ever get a chance to run it, it won't have a complete lack of magic items (even without the GM book that will have them). They'll just be less codified for the players and a bit more mysterious in how and what exactly they do. [/QUOTE]
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