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D&D - Iron Heroes...between the poles
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<blockquote data-quote="Odhanan" data-source="post: 2470325" data-attributes="member: 12324"><p>I use CRs in practice. And I find them pretty darn well-built. I love these game mechanics. They save a lot of time and ensure both that PCs level-up every three game sessions, roughly (14 encounters), make the challenge easy to tailor in difficulty. </p><p>____</p><p></p><p></p><p></p><p>I agree.</p><p></p><p>Back on the thread "Malhavoc's Surprise: Iron Heroes?", I seem to remember that Mike wasn't using the term "low-magic" on purpose. I think there is even a post in which he was confirming that this was not so much low-magic as without mundane magic. </p><p></p><p>The power of IH characters is supposed to be roughly the same as PHB characters assuming the last have access to normal D&D magic items and the former don't. So when you compare PHB and IH classes, the later are given more efficient abilities and more feats. </p><p></p><p>IH in my opinion is not a placebo to DMs who do not know how, or do not want, to manage medium to high level characters. It has never been the case. However, feats, abilities and token pools are certainly easier to use than spells, slots and so on. Each player tracks his/her pool and notes what abilities are available to his/her character - in these conditions, there is no reason to slow down the game. </p><p></p><p></p><p></p><p>I concur on this. </p><p></p><p>Some DMs sometimes mess around with the system, don't give magic items to the PCs because "that's for powergamers", but never get on the other side of the screen to see the grim reality that PCs are at the mercy of the DM. This is the start for railroading and "TGCM" (Ta Gueule C'est Magique - Shut Up, It's Magical - quoting some French DMs I knew, meaning the DM justifies nothing happening and just allows this or that spell, effect, ability or item to be used or not summarily, "just because"). This is no longer a role-playing game of cooperation. This is a struggle for control and power.</p><p></p><p>This is not efficient DMing IMO. (at best, DMs willing to learn and evolve will; at worse they should write novels and quit trying to control everything their players, gamers in general and/or publishers are doing)</p><p></p><p>If some guys here have problems with high level characters, that's fine by me, but this has nothing to do with IH. Create a thread in the appropriate section of EN World and I'm sure many of us (including me) will be happy to help if they can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 2470325, member: 12324"] I use CRs in practice. And I find them pretty darn well-built. I love these game mechanics. They save a lot of time and ensure both that PCs level-up every three game sessions, roughly (14 encounters), make the challenge easy to tailor in difficulty. ____ I agree. Back on the thread "Malhavoc's Surprise: Iron Heroes?", I seem to remember that Mike wasn't using the term "low-magic" on purpose. I think there is even a post in which he was confirming that this was not so much low-magic as without mundane magic. The power of IH characters is supposed to be roughly the same as PHB characters assuming the last have access to normal D&D magic items and the former don't. So when you compare PHB and IH classes, the later are given more efficient abilities and more feats. IH in my opinion is not a placebo to DMs who do not know how, or do not want, to manage medium to high level characters. It has never been the case. However, feats, abilities and token pools are certainly easier to use than spells, slots and so on. Each player tracks his/her pool and notes what abilities are available to his/her character - in these conditions, there is no reason to slow down the game. I concur on this. Some DMs sometimes mess around with the system, don't give magic items to the PCs because "that's for powergamers", but never get on the other side of the screen to see the grim reality that PCs are at the mercy of the DM. This is the start for railroading and "TGCM" (Ta Gueule C'est Magique - Shut Up, It's Magical - quoting some French DMs I knew, meaning the DM justifies nothing happening and just allows this or that spell, effect, ability or item to be used or not summarily, "just because"). This is no longer a role-playing game of cooperation. This is a struggle for control and power. This is not efficient DMing IMO. (at best, DMs willing to learn and evolve will; at worse they should write novels and quit trying to control everything their players, gamers in general and/or publishers are doing) If some guys here have problems with high level characters, that's fine by me, but this has nothing to do with IH. Create a thread in the appropriate section of EN World and I'm sure many of us (including me) will be happy to help if they can. :D [/QUOTE]
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