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D&D - Iron Heroes...between the poles
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<blockquote data-quote="ColonelHardisson" data-source="post: 2471394" data-attributes="member: 363"><p>Well, that's cool. People generally don't ever admit to being in the wrong on the internet.</p><p></p><p>Anyway, I agree with much of your rant's intent. From the get-go, I assumed that the Iron Heroes concept was about making the PCs as powerful as D&D characters of the same level, but without having to rely on magic items for much of that power. That's something that hadn't been done before, at least in the fantasy genre, and is why I became very interested in IH. If it had simply been another take on a setting or world in which magic was less prevalent, with no attempt to compensate for this lack in regards to character power, I'd've been uninterested. </p><p></p><p>Another assumption I've seen elsewhere about IH is that somehow some expected it to "streamline" regular D&D combat. That's the assumption that <em>really</em> baffles me: that a game that concentrates on one aspect of d20 - in this case, fighting characters - would make that aspect <em>less</em> detailed. In my view, that would be akin to expecting a d20-based game that was all about magic to feature fewer spells than the core.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2471394, member: 363"] Well, that's cool. People generally don't ever admit to being in the wrong on the internet. Anyway, I agree with much of your rant's intent. From the get-go, I assumed that the Iron Heroes concept was about making the PCs as powerful as D&D characters of the same level, but without having to rely on magic items for much of that power. That's something that hadn't been done before, at least in the fantasy genre, and is why I became very interested in IH. If it had simply been another take on a setting or world in which magic was less prevalent, with no attempt to compensate for this lack in regards to character power, I'd've been uninterested. Another assumption I've seen elsewhere about IH is that somehow some expected it to "streamline" regular D&D combat. That's the assumption that [i]really[/i] baffles me: that a game that concentrates on one aspect of d20 - in this case, fighting characters - would make that aspect [i]less[/i] detailed. In my view, that would be akin to expecting a d20-based game that was all about magic to feature fewer spells than the core. [/QUOTE]
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D&D - Iron Heroes...between the poles
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