Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9353942" data-attributes="member: 7006"><p>Your summation here makes sense for the point you are trying to make. So if we use this as the jumping off point for the discussion-- <em>Don't let a caster with a spell do what a martial can-- </em>then we can debate.</p><p></p><p>My own opinion is that if you don't allow multiple methods for solving problems be in the game... then you are requiring that every table have that one method. In the lockpicking example... having <em>Knock</em> as a spell means that a table isn't <em>required</em> to have a character that has proficiency in Thieves' Tools (if getting past locks is important to the game.) Likewise, in a game like Pathfinder, no one was required to have a high skill rank in Linguistics if you didn't want to, what with having the <em>Comprehend Languages </em>spell potentially available to them. Or if there is no one at the table who wishes to play a high-CHA character in a game that can use Persuasion, you have <em>Charm Person</em> available as needed.</p><p></p><p>But the reverse is also true... no spellcaster HAS to prepare any of these spells if there are other members of the party who can accomplish the same thing. And while yes, there's a chance that a character could "fail" per se at the lockpicking or understanding a foreign language, or persuasion... failing rolls is a part of the game. So why would anyone at the table care? No one should be getting pissed off that a PCs Persuasion check was low and thus start screaming "WHY THE HELL DID WE NOT HAVE THE WIZARD CHARM THE GUY?!?" That's just dumb. Characters fail rolls all the time in D&D... so just because there might have been a work-around via a spell had the table wished to go in that direction... any mature person will recognize that its completely okay when the table chooses not to.</p><p></p><p>We don't need to "win" all the time. And the person who demands that the Wizard have anything and everything prepared so that the Wizard CAN "win" all the time and never have a failing situation is not a person to be taken seriously.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9353942, member: 7006"] Your summation here makes sense for the point you are trying to make. So if we use this as the jumping off point for the discussion-- [I]Don't let a caster with a spell do what a martial can-- [/I]then we can debate. My own opinion is that if you don't allow multiple methods for solving problems be in the game... then you are requiring that every table have that one method. In the lockpicking example... having [I]Knock[/I] as a spell means that a table isn't [I]required[/I] to have a character that has proficiency in Thieves' Tools (if getting past locks is important to the game.) Likewise, in a game like Pathfinder, no one was required to have a high skill rank in Linguistics if you didn't want to, what with having the [I]Comprehend Languages [/I]spell potentially available to them. Or if there is no one at the table who wishes to play a high-CHA character in a game that can use Persuasion, you have [I]Charm Person[/I] available as needed. But the reverse is also true... no spellcaster HAS to prepare any of these spells if there are other members of the party who can accomplish the same thing. And while yes, there's a chance that a character could "fail" per se at the lockpicking or understanding a foreign language, or persuasion... failing rolls is a part of the game. So why would anyone at the table care? No one should be getting pissed off that a PCs Persuasion check was low and thus start screaming "WHY THE HELL DID WE NOT HAVE THE WIZARD CHARM THE GUY?!?" That's just dumb. Characters fail rolls all the time in D&D... so just because there might have been a work-around via a spell had the table wished to go in that direction... any mature person will recognize that its completely okay when the table chooses not to. We don't need to "win" all the time. And the person who demands that the Wizard have anything and everything prepared so that the Wizard CAN "win" all the time and never have a failing situation is not a person to be taken seriously. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
Top