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D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
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<blockquote data-quote="DEFCON 1" data-source="post: 9353956" data-attributes="member: 7006"><p>These are all valid points. Yes, a spellcaster could do any of these things. But there are indeed more downsides besides cost here.</p><p></p><p><strong>Dimension Door</strong>, <strong>Teleport</strong>, <strong>Wall of Force</strong>, <strong>Wall of Stone</strong> are all high-level spells, so meaningless to a low-level party.</p><p></p><p><strong>Jump</strong> and <strong>Spider Climb</strong> only help one person, they do not help the party. So unless their use is to just check on something glistening up on a ledge... the rest of the party is left behind, so what good did that magic do for everyone?</p><p></p><p>And <strong>Sending</strong> and <strong>Water Breathing</strong> are two abilities that I sincerely doubt any "martial character" are all that mad about that they are not going to do things the non-magic way. "Oh, I don't get to hold my breath for only two minutes and thus cannot help explore that underwater temple? Oh darn!" And "I don't get to ever use this carrier pigeon I've kept in a cage in my backpack this entire campaign just for the chance I can send it out sometime and have it return back to where it came from with a note tied to its leg? What the hell?!?" I do not think there's ever been a Fighter character that has ever thought that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9353956, member: 7006"] These are all valid points. Yes, a spellcaster could do any of these things. But there are indeed more downsides besides cost here. [B]Dimension Door[/B], [B]Teleport[/B], [B]Wall of Force[/B], [B]Wall of Stone[/B] are all high-level spells, so meaningless to a low-level party. [B]Jump[/B] and [B]Spider Climb[/B] only help one person, they do not help the party. So unless their use is to just check on something glistening up on a ledge... the rest of the party is left behind, so what good did that magic do for everyone? And [B]Sending[/B] and [B]Water Breathing[/B] are two abilities that I sincerely doubt any "martial character" are all that mad about that they are not going to do things the non-magic way. "Oh, I don't get to hold my breath for only two minutes and thus cannot help explore that underwater temple? Oh darn!" And "I don't get to ever use this carrier pigeon I've kept in a cage in my backpack this entire campaign just for the chance I can send it out sometime and have it return back to where it came from with a note tied to its leg? What the hell?!?" I do not think there's ever been a Fighter character that has ever thought that. [/QUOTE]
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D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
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