Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9353997" data-attributes="member: 6801845"><p>I think the main conflict here is do we want a system that is a (very crude overly simplified) simulation of an fantasy world with action movie heroes or do we want, for lack of a better term, a board game+?</p><p></p><p>With versions of D&D outside of 4E, we had the former. After all, D&D grew out of wargames which try to simulate real world combat. It may not be a very good simulation, but it attempts to start with the fantasy fiction and then figure out how to simplify that into something that can be played at a game table. So a fighter can swing their sword for long enough without exhaustion that we don't need to track it. After all, most fights are over in a minute or less. Rogues can pick locks for several hours per day just like a professional locksmith. Magic is a different issue altogether, but in most fantasy powerful magic is a limited that comes at some kind of cost. With D&D for better or worse they happened to base it on the ideas of Jack Vance.</p><p></p><p>Meanwhile, with board game+, which is not meant as derogatory in any way it's just the best label I can think of, you start with rules and balance considerations and then add descriptive extras to fit the fiction you're targeting.</p><p></p><p>Neither approach is right or wrong and both have advantages and disadvantages. I just want to play the simulation, not the board game+. Obviously both approaches have to be concerned about balance and presentation, but the approaches are fundamentally different.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9353997, member: 6801845"] I think the main conflict here is do we want a system that is a (very crude overly simplified) simulation of an fantasy world with action movie heroes or do we want, for lack of a better term, a board game+? With versions of D&D outside of 4E, we had the former. After all, D&D grew out of wargames which try to simulate real world combat. It may not be a very good simulation, but it attempts to start with the fantasy fiction and then figure out how to simplify that into something that can be played at a game table. So a fighter can swing their sword for long enough without exhaustion that we don't need to track it. After all, most fights are over in a minute or less. Rogues can pick locks for several hours per day just like a professional locksmith. Magic is a different issue altogether, but in most fantasy powerful magic is a limited that comes at some kind of cost. With D&D for better or worse they happened to base it on the ideas of Jack Vance. Meanwhile, with board game+, which is not meant as derogatory in any way it's just the best label I can think of, you start with rules and balance considerations and then add descriptive extras to fit the fiction you're targeting. Neither approach is right or wrong and both have advantages and disadvantages. I just want to play the simulation, not the board game+. Obviously both approaches have to be concerned about balance and presentation, but the approaches are fundamentally different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
Top