Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9354187" data-attributes="member: 6799660"><p>I think this is the fundamental problem in a nutshell. Some basic gameplay assumptions about things like how hard is it to recharge expended resources or even what basic gameplay patterns are normal have become (or honestly always were) quite varied. In that situation, having multiple avenues to achieving success (one where you can always accomplish a task, another where it is a limited resource) <em>are</em> <em>going</em> to be variable in which is optimal. </p><p></p><p>That the situation exists should not be surprising. D&D, as the hegemon game system, has tried to open up the playstyle as much as possible. However, it hasn't necessarily tried to tie up any possible contradictions or general imbalances. Excepting of course 4e (which, regardless of how you feel about the implementation, generally was addressing various complaints various people had had with D&D for quite some time). </p><p></p><p></p><p>I believe we're looking at an <a href="https://en.wikipedia.org/wiki/A_Modest_Proposal" target="_blank"><em>A Modest Proposal</em></a>-style hyperbolic suggestion to make a point. It's just not landing for everyone. </p><p></p><p>Personally, if I were actually looking to solve the issue, <em>Knock</em> is not a bad place to look. Instead of relying on the limited spell slots (but assumed success) vs skill failure change to balance magical- and skill-based solutions, they actually made the options (and their repercussions/reasonable uses/etc.) legitimately different. Knock now does not work for stealth-based dungeon-crawling (presumably the kind you would want to be doing as a rogue anyways). If there were more spells which replicate martial abilities that had similar nuances, the situation would likely be better (/the decision between options more interesting).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9354187, member: 6799660"] I think this is the fundamental problem in a nutshell. Some basic gameplay assumptions about things like how hard is it to recharge expended resources or even what basic gameplay patterns are normal have become (or honestly always were) quite varied. In that situation, having multiple avenues to achieving success (one where you can always accomplish a task, another where it is a limited resource) [I]are[/I] [I]going[/I] to be variable in which is optimal. That the situation exists should not be surprising. D&D, as the hegemon game system, has tried to open up the playstyle as much as possible. However, it hasn't necessarily tried to tie up any possible contradictions or general imbalances. Excepting of course 4e (which, regardless of how you feel about the implementation, generally was addressing various complaints various people had had with D&D for quite some time). I believe we're looking at an [URL='https://en.wikipedia.org/wiki/A_Modest_Proposal'][I]A Modest Proposal[/I][/URL]-style hyperbolic suggestion to make a point. It's just not landing for everyone. Personally, if I were actually looking to solve the issue, [I]Knock[/I] is not a bad place to look. Instead of relying on the limited spell slots (but assumed success) vs skill failure change to balance magical- and skill-based solutions, they actually made the options (and their repercussions/reasonable uses/etc.) legitimately different. Knock now does not work for stealth-based dungeon-crawling (presumably the kind you would want to be doing as a rogue anyways). If there were more spells which replicate martial abilities that had similar nuances, the situation would likely be better (/the decision between options more interesting). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
Top