Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9354596" data-attributes="member: 20323"><p>My hypothesis is that the more abstract / less cool details there are (eg. For lockpicking and doors), the more it becomes incumbent on the GM / Adventure to inspire exploration, rather than the it being baked into the game.</p><p></p><p>Yeah, if we start to get too far afield from the topic of skill adjudication, cantrips, magic parity, and such, we should either move the side-conversation or politely bow out.</p><p></p><p>Where I think it's relevant is that [USER=7042567]@MuhVerisimilitude[/USER] 's question/idea is framed not only with certain rules infrastructure of 5e assumed as given, but also – if I'm reading in between the lines correctly – a certain culture of play.</p><p></p><p>I know discussing culture is very subjective because in actuality it's multiple micro-cultures within the RPG community, all with varying shades of difference. And I also think it's important not to exclusively focus on drawbacks – there are several things that imo Modern D&D Culture does much better than the OSR: power fantasy/feeing like a hero, deeper character development & attention to motivations (more interesting to me than “get the gold”), and a sense of narrative arc / hero's journey are the big ones.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9354596, member: 20323"] My hypothesis is that the more abstract / less cool details there are (eg. For lockpicking and doors), the more it becomes incumbent on the GM / Adventure to inspire exploration, rather than the it being baked into the game. Yeah, if we start to get too far afield from the topic of skill adjudication, cantrips, magic parity, and such, we should either move the side-conversation or politely bow out. Where I think it's relevant is that [USER=7042567]@MuhVerisimilitude[/USER] 's question/idea is framed not only with certain rules infrastructure of 5e assumed as given, but also – if I'm reading in between the lines correctly – a certain culture of play. I know discussing culture is very subjective because in actuality it's multiple micro-cultures within the RPG community, all with varying shades of difference. And I also think it's important not to exclusively focus on drawbacks – there are several things that imo Modern D&D Culture does much better than the OSR: power fantasy/feeing like a hero, deeper character development & attention to motivations (more interesting to me than “get the gold”), and a sense of narrative arc / hero's journey are the big ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.
Top