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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="Aldarc" data-source="post: 9176295" data-attributes="member: 5142"><p>Taking inspiration from MOBA roles isn't necessarily a desire to make MOBAs a D&D thing or turn D&D into a MOBA.* It's more about looking at how MOBAs understand their characters in terms of the "class/role" function that they are supposed to perform.** I think that these MOBA roles are better defined and clearer than 4e's roles/positions. I also think that TTRPG roles are closer to MOBA roles than they are to MMO roles (i.e., tank, healer, damage), since MMOs are generally involve players playing against PvE AI with dungeon/raid encounter mechanics.</p><p></p><p>* I would, however, love to see some TTRPGs (though not D&D) with more MOBA-like character design. Characters generally have a basic attack, 3 or so basic abilities, a passive ability, and an ultimate. There is a fairly wide range of character-specific mechanics that create a wide variety of playstyles. So MOBAs favor a LARGE cast of playable characters/classes. Moreover, progression often includes, but not always, magic items.</p><p></p><p>** Technically there is another set of "roles" in a MOBA that are often about the character's expected role in an arena match: e.g., top lane, jungler, carry, pusher, etc. If that's all nonsense to you, don't worry. I don't think that it's applicable so that's why I left it out. </p><p></p><p></p><p>Most definitely. We had this to an extent already with 4e roles. For example, the Paladin was a Defender Primary and Leader Secondary.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9176295, member: 5142"] Taking inspiration from MOBA roles isn't necessarily a desire to make MOBAs a D&D thing or turn D&D into a MOBA.* It's more about looking at how MOBAs understand their characters in terms of the "class/role" function that they are supposed to perform.** I think that these MOBA roles are better defined and clearer than 4e's roles/positions. I also think that TTRPG roles are closer to MOBA roles than they are to MMO roles (i.e., tank, healer, damage), since MMOs are generally involve players playing against PvE AI with dungeon/raid encounter mechanics. * I would, however, love to see some TTRPGs (though not D&D) with more MOBA-like character design. Characters generally have a basic attack, 3 or so basic abilities, a passive ability, and an ultimate. There is a fairly wide range of character-specific mechanics that create a wide variety of playstyles. So MOBAs favor a LARGE cast of playable characters/classes. Moreover, progression often includes, but not always, magic items. ** Technically there is another set of "roles" in a MOBA that are often about the character's expected role in an arena match: e.g., top lane, jungler, carry, pusher, etc. If that's all nonsense to you, don't worry. I don't think that it's applicable so that's why I left it out. Most definitely. We had this to an extent already with 4e roles. For example, the Paladin was a Defender Primary and Leader Secondary. [/QUOTE]
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D&D is a Team Sport. What are the positions?
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