Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a Team Sport. What are the positions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9176837" data-attributes="member: 6790260"><p>What does that <em>mean</em> though? For real. What is being "hard baked"/"hard locked"/lacking "multiple roles and styles"?</p><p></p><p>Because, for example, the 5e Fighter cannot choose <em>not</em> to be good at defense. I mean, unless you literally just break your character, but anyone in any edition can do that so I assume you have excluded that path. The Cleric cannot choose <em>not</em> to be a great healer, the spells are always there, they can only ignore them, not actually cut them out.</p><p></p><p>So, what actually makes something "hard locked"? Does drifting count? Do subclasses/builds count? If you take a feat and an item and some DM elbow grease, does that count? What <em>is it</em> that makes "multiple roles and styles"?</p><p></p><p></p><p>Surprising, since 3e has by far the most degenerate solutions and dominant strategies of all D&D games. You are hard-locked invisibly, especially if you want to play a character that doesn't use spells.</p><p></p><p>Building an actually functional Fighter or Barbarian sucks, and almost always makes you a debilitatingly over-specialized one-trick-pony (or should I say one-<em>trip</em>-pony? I'm so punny.)</p><p></p><p></p><p>It seems to me that you want the game to actually break the pillars entirely. No more pillars. Because otherwise, you are saying people must be forced to choose to be good at only one of the things the game or mediocre at all of them.</p><p></p><p>Unless, of course, you play a spellcaster. Then you can be a full time Combatant/Guide/Director/Allure if you feel like it. Or you can let the caddies have some fun in the Combatant space while trivializing everything else because the "Director" role means being good at everything. (The perennial problem of the jack of all trades: how to sail between the Scylla of "good at nothing" and the Charybdis of "great at everything." The 3e Bard fell into the former most of the time. The Wizard, as always, has sailed straight into the latter unless the GM actively plays favorites.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9176837, member: 6790260"] What does that [I]mean[/I] though? For real. What is being "hard baked"/"hard locked"/lacking "multiple roles and styles"? Because, for example, the 5e Fighter cannot choose [I]not[/I] to be good at defense. I mean, unless you literally just break your character, but anyone in any edition can do that so I assume you have excluded that path. The Cleric cannot choose [I]not[/I] to be a great healer, the spells are always there, they can only ignore them, not actually cut them out. So, what actually makes something "hard locked"? Does drifting count? Do subclasses/builds count? If you take a feat and an item and some DM elbow grease, does that count? What [I]is it[/I] that makes "multiple roles and styles"? Surprising, since 3e has by far the most degenerate solutions and dominant strategies of all D&D games. You are hard-locked invisibly, especially if you want to play a character that doesn't use spells. Building an actually functional Fighter or Barbarian sucks, and almost always makes you a debilitatingly over-specialized one-trick-pony (or should I say one-[I]trip[/I]-pony? I'm so punny.) It seems to me that you want the game to actually break the pillars entirely. No more pillars. Because otherwise, you are saying people must be forced to choose to be good at only one of the things the game or mediocre at all of them. Unless, of course, you play a spellcaster. Then you can be a full time Combatant/Guide/Director/Allure if you feel like it. Or you can let the caddies have some fun in the Combatant space while trivializing everything else because the "Director" role means being good at everything. (The perennial problem of the jack of all trades: how to sail between the Scylla of "good at nothing" and the Charybdis of "great at everything." The 3e Bard fell into the former most of the time. The Wizard, as always, has sailed straight into the latter unless the GM actively plays favorites.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D is a Team Sport. What are the positions?
Top