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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="payn" data-source="post: 9177104" data-attributes="member: 90374"><p>I go back and forth on this. I for sure want more attention on the pillars, but you make some very good points here. </p><p></p><p>A lot of folks view exploration as a challenge to not get hurt. Survive traps and harsh environments etc.. I tend to view those things as potentials, but see exploration as much more. I include puzzles, discovering hidden places, learning the terrain and how to navigate it. There has traditionally been a lot of utility options (for some classes anyways) to do these things, but never has there been a dedicated exploration chapter. Paizo has done a lot of subsystems over the years in their APs that lays a lot of ground here and those have always been met with mixed reactions. </p><p></p><p>Social has always been the least defined. I think a lot of folks assume this is the free range realm of role play. Though, some mechanics have entered the picture over the years. I know thats been to mixed fan fare as well (players that scream <em>diplomacy </em>and throw their D20 down on the table viewing this as being social for example). Though, efforts have been made to give some physical presence in the form of intimidation and what not. Usually, its a very ambiguous set of mechanics. Paizo has also over the years had some social sub-systems but the downfall has always been relying on Cha to even participate. At any rate, the social pillar is likely the most divided in viewpoint.</p><p></p><p>I think 5E recognizing the pillars was a huge step, however, they did very little with it. I wouldnt mind some more mechanics and direction in playing in these pillars. What is especially needed is more character building focus on exploration and social. Im a little apprehensive because I don't want a situation where exploration and social is just turned into another form of combat, I especially dont want hard coded jobs in the pillars based on class either. Be interesting to see what the future holds, but I dont expect any immediate. Guess I'll have to rely on my GM portion of the game to facilitate these things myself.</p></blockquote><p></p>
[QUOTE="payn, post: 9177104, member: 90374"] I go back and forth on this. I for sure want more attention on the pillars, but you make some very good points here. A lot of folks view exploration as a challenge to not get hurt. Survive traps and harsh environments etc.. I tend to view those things as potentials, but see exploration as much more. I include puzzles, discovering hidden places, learning the terrain and how to navigate it. There has traditionally been a lot of utility options (for some classes anyways) to do these things, but never has there been a dedicated exploration chapter. Paizo has done a lot of subsystems over the years in their APs that lays a lot of ground here and those have always been met with mixed reactions. Social has always been the least defined. I think a lot of folks assume this is the free range realm of role play. Though, some mechanics have entered the picture over the years. I know thats been to mixed fan fare as well (players that scream [I]diplomacy [/I]and throw their D20 down on the table viewing this as being social for example). Though, efforts have been made to give some physical presence in the form of intimidation and what not. Usually, its a very ambiguous set of mechanics. Paizo has also over the years had some social sub-systems but the downfall has always been relying on Cha to even participate. At any rate, the social pillar is likely the most divided in viewpoint. I think 5E recognizing the pillars was a huge step, however, they did very little with it. I wouldnt mind some more mechanics and direction in playing in these pillars. What is especially needed is more character building focus on exploration and social. Im a little apprehensive because I don't want a situation where exploration and social is just turned into another form of combat, I especially dont want hard coded jobs in the pillars based on class either. Be interesting to see what the future holds, but I dont expect any immediate. Guess I'll have to rely on my GM portion of the game to facilitate these things myself. [/QUOTE]
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