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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="Lanefan" data-source="post: 9178484" data-attributes="member: 29398"><p>Until they don't. If what the character would do is leave the party, then off it goes. The player rolls up a new one (or cycles in another pre-existing one), or - rarely - leaves the game for a while. I've seen (and done) both of these on numerous occasions.</p><p></p><p>As a player, after doing it a few times I'd run screaming from this type of set-up. My least-favourite type of play is that where each character becomes nothing more than a cog in the gears of a machine, unable to do anything different than what's expected of it and shunned if it does.</p><p></p><p>Again, though, this assumes the players are each willing to shoehorn their characters into merely being parts of a machine...and further, that they're playing characters of a sort that would agree to this.</p><p></p><p>There's some basic synergies in our games, where a given character could do something in every combat that would help everyone else; and players actively resist having their characters do that thing every time specifically to avoid that action becoming an expected routine. And I can't blame them for that.</p><p></p><p>While I get the sentiment here, I don't want the game to reward play where individuality takes second place.</p><p></p><p>I'd much rather have four players who are each like this than four players who just sit there passively.</p><p></p><p>[I snipped the discussion on class design as it would fit better in Faolyn's current build-a-new-5e poll in the D&D forum]</p><p></p><p>Well, that's another difference in philosophy perhaps: I expect a small but not-zero amount of lethality even if errors aren't made; thus making non-combat options look more attractive. It's war, not sport. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Yeah, I wasn't a fan of Wands of CLW in 3e either. And I don't know the specifics, but <em>Goodberry</em> must have really been enhanced somewhere along the way; you refer to it as potential cheese where in our old-school games it might be decades since the last time I saw it cast.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9178484, member: 29398"] Until they don't. If what the character would do is leave the party, then off it goes. The player rolls up a new one (or cycles in another pre-existing one), or - rarely - leaves the game for a while. I've seen (and done) both of these on numerous occasions. As a player, after doing it a few times I'd run screaming from this type of set-up. My least-favourite type of play is that where each character becomes nothing more than a cog in the gears of a machine, unable to do anything different than what's expected of it and shunned if it does. Again, though, this assumes the players are each willing to shoehorn their characters into merely being parts of a machine...and further, that they're playing characters of a sort that would agree to this. There's some basic synergies in our games, where a given character could do something in every combat that would help everyone else; and players actively resist having their characters do that thing every time specifically to avoid that action becoming an expected routine. And I can't blame them for that. While I get the sentiment here, I don't want the game to reward play where individuality takes second place. I'd much rather have four players who are each like this than four players who just sit there passively. [I snipped the discussion on class design as it would fit better in Faolyn's current build-a-new-5e poll in the D&D forum] Well, that's another difference in philosophy perhaps: I expect a small but not-zero amount of lethality even if errors aren't made; thus making non-combat options look more attractive. It's war, not sport. :) Yeah, I wasn't a fan of Wands of CLW in 3e either. And I don't know the specifics, but [I]Goodberry[/I] must have really been enhanced somewhere along the way; you refer to it as potential cheese where in our old-school games it might be decades since the last time I saw it cast. [/QUOTE]
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