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D&D is an Adult Game?
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<blockquote data-quote="Lanefan" data-source="post: 5079381" data-attributes="member: 29398"><p>Sigh...where do I start?</p><p></p><p>First off, "Adult" in this case does not equate with bare breasts or arms being ripped off or NC-17; and while I admit 'adult' might have been a wrong term for me to use in the first place I can't think of a better one so it's going to have to do.</p><p></p><p>"Adult" I use here merely as a denominator of age - college age and higher - and-or level of maturity and comprehension at any age.</p><p></p><p>The main game* IMO should be primarily designed for and marketed to adults; and that's the point I'm trying to address.</p><p>* - there also needs to be a starter game designed for teens and new players of all ages that can lead into the main game later, but that's a different thing (and it seems they're now doing a 4e version of this; good on 'em if true).</p><p></p><p>Example 1:</p><p></p><p>Pull out your 4 DMG's. Yes, one from each major edition (1-2-3-4). Hell, while you're at it pull out each PH and MM as well. Read a bit of each and you'll find:</p><p></p><p>The 1e books were written for adults, plain and simple; so were most if not all of the expansion books, and this tells me that's who the game was designed for.</p><p>The 2e books were written for the 12-15 age group; TSR had decided that was going to be their primary market. The expansion books in some cases took on a slightly more scholarly tone, but not much; and it all points to a game designed for teens...or lower.</p><p>The 3e books were written (mostly) for adults; and I'd hazard a guess that this one factor alone played a larger role in 3e's success in re-energizing the hobby than a lot of people are willing to admit. The expansion books were kind of all over the place; paradoxically the one with the NC17-est content (BoEF) suffered from the least mature writing.</p><p>The 4e books can't seem to make up their mind, and thus unfortunately just end up reading vaguely like high-school textbooks. The expansions since seem to be slowly improving, though I admit to not having read that many.</p><p></p><p>Example 2:</p><p></p><p>In the market research leading up to 3e, WotC had already pre-determined who their market would be: those under 35 at the time. And while 3e was at least written at a college level, I remain convinced that certain design elements (assumed number of players, campaign length, level-up frequency just to name a few) would have been quite different had the researchers taken data from all age groups and treated it equally.</p><p></p><p>Example 3:</p><p></p><p>WotC seems to want to use 4e to at least to some extent try and get some of the $ that are going into WoW and its ilk, and I have no problem with that. But instead of marketing D+D as an alternative to WoW, why not market it as the end point of a progression in one's gaming life of which WoW was merely a (less mature) phase? As in:</p><p></p><p>"Tired of a computer doing your thinking for you? Play D+D, where you can think for yourself!"</p><p>"D+D: real excitement! Real fun! And best of all, real people!"</p><p>"(WoW) Restricted by a program or (D+D) limited only by your imagination? Your call."</p><p>[and so on...]</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5079381, member: 29398"] Sigh...where do I start? First off, "Adult" in this case does not equate with bare breasts or arms being ripped off or NC-17; and while I admit 'adult' might have been a wrong term for me to use in the first place I can't think of a better one so it's going to have to do. "Adult" I use here merely as a denominator of age - college age and higher - and-or level of maturity and comprehension at any age. The main game* IMO should be primarily designed for and marketed to adults; and that's the point I'm trying to address. * - there also needs to be a starter game designed for teens and new players of all ages that can lead into the main game later, but that's a different thing (and it seems they're now doing a 4e version of this; good on 'em if true). Example 1: Pull out your 4 DMG's. Yes, one from each major edition (1-2-3-4). Hell, while you're at it pull out each PH and MM as well. Read a bit of each and you'll find: The 1e books were written for adults, plain and simple; so were most if not all of the expansion books, and this tells me that's who the game was designed for. The 2e books were written for the 12-15 age group; TSR had decided that was going to be their primary market. The expansion books in some cases took on a slightly more scholarly tone, but not much; and it all points to a game designed for teens...or lower. The 3e books were written (mostly) for adults; and I'd hazard a guess that this one factor alone played a larger role in 3e's success in re-energizing the hobby than a lot of people are willing to admit. The expansion books were kind of all over the place; paradoxically the one with the NC17-est content (BoEF) suffered from the least mature writing. The 4e books can't seem to make up their mind, and thus unfortunately just end up reading vaguely like high-school textbooks. The expansions since seem to be slowly improving, though I admit to not having read that many. Example 2: In the market research leading up to 3e, WotC had already pre-determined who their market would be: those under 35 at the time. And while 3e was at least written at a college level, I remain convinced that certain design elements (assumed number of players, campaign length, level-up frequency just to name a few) would have been quite different had the researchers taken data from all age groups and treated it equally. Example 3: WotC seems to want to use 4e to at least to some extent try and get some of the $ that are going into WoW and its ilk, and I have no problem with that. But instead of marketing D+D as an alternative to WoW, why not market it as the end point of a progression in one's gaming life of which WoW was merely a (less mature) phase? As in: "Tired of a computer doing your thinking for you? Play D+D, where you can think for yourself!" "D+D: real excitement! Real fun! And best of all, real people!" "(WoW) Restricted by a program or (D+D) limited only by your imagination? Your call." [and so on...] Lanefan [/QUOTE]
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