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D&D is an Adult Game?
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<blockquote data-quote="Orius" data-source="post: 5079411" data-attributes="member: 8863"><p>From Baldur's Gate on, they've been solidly Teen rated. The things that would push it up to M really aren't really needed in a D&D video game: high levels of profanity, realistic (modern) violence; the ESRB seems to go a little lighter on violence with premodern weapons unless there's buckets of blood, and nudity and sex.</p><p></p><p>A game like Neverwinter Nights <em>can</em> go full blown AO with the right mods, but that's not exactly out-of-the-box play.</p><p></p><p></p><p></p><p>Dave. Sutherland. [size=+3]<strong>ROCKS.</strong>[/size]</p><p></p><p></p><p></p><p>I was going to say something similar. It's like tobacco, hook 'em when they're young so they keep buying. In this case, there's less health problems though.</p><p></p><p>Or in a more practical sense, teens are new customers. You got to keep reaching out to new customers or you wan't have any.</p></blockquote><p></p>
[QUOTE="Orius, post: 5079411, member: 8863"] From Baldur's Gate on, they've been solidly Teen rated. The things that would push it up to M really aren't really needed in a D&D video game: high levels of profanity, realistic (modern) violence; the ESRB seems to go a little lighter on violence with premodern weapons unless there's buckets of blood, and nudity and sex. A game like Neverwinter Nights [i]can[/i] go full blown AO with the right mods, but that's not exactly out-of-the-box play. Dave. Sutherland. [size=+3][b]ROCKS.[/b][/size] I was going to say something similar. It's like tobacco, hook 'em when they're young so they keep buying. In this case, there's less health problems though. Or in a more practical sense, teens are new customers. You got to keep reaching out to new customers or you wan't have any. [/QUOTE]
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