Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D is best when the magic is high, fast and furious!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nine Hands" data-source="post: 915540" data-attributes="member: 4919"><p>This is interesting. I run a rather high magic game but I'm looking forward to the changes I've heard about in 3.5. My biggest problem is that SOME magic is way too powerful or it lasts literally forever. I dislike having to cast Mordenkainen's Disjunction just to level the playing field. I dislike having to spend an hour or more just preparing and casting buff spells on the NPCs, just ot make the fight more balanced.</p><p></p><p>Overall I think I do a good job of keeping the system under control. I've made some sweeping changes and I'm always looking at stuff wondering why this spell has no save, why this effect is always automatic instead of some opposed roll. In the end, the spells/effects/magic items that cause the most problems are the absolute ones. If those can be nerfed to become less absolute (at least some form of check), then the game becomes better IMHO. Also, I try to avoid the stacking wars, where abilities from the same source stack for no real apparent or balanced reason. Take for instance Spell Power from the Archmage prestige class in the FRCS. Take this twice, add in spell focus and greater spell focus. +9 to the save DC for spells of that school, +5 for ALL OTHER SPELLS!!. +5 is a huge bonus, at least for saves. This would mean that I as a GM have to give all of my NPCs some buff or magic item that gives at least a +4 to saves to compensate, even then, if the save is vs a saving throw that is the NPCs weak one, I'm never going to make the saving throw. </p><p></p><p>I seem to be ranting here....Basically high magic does not mean the spell needs to last 1 hour per level. Yes, at lower levels this is not a problem, but at higher levels it becomes a PITA. I'm gald some of the spells are being reworked since I have made these changes to the game and it seems much more balanced and fun.</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 915540, member: 4919"] This is interesting. I run a rather high magic game but I'm looking forward to the changes I've heard about in 3.5. My biggest problem is that SOME magic is way too powerful or it lasts literally forever. I dislike having to cast Mordenkainen's Disjunction just to level the playing field. I dislike having to spend an hour or more just preparing and casting buff spells on the NPCs, just ot make the fight more balanced. Overall I think I do a good job of keeping the system under control. I've made some sweeping changes and I'm always looking at stuff wondering why this spell has no save, why this effect is always automatic instead of some opposed roll. In the end, the spells/effects/magic items that cause the most problems are the absolute ones. If those can be nerfed to become less absolute (at least some form of check), then the game becomes better IMHO. Also, I try to avoid the stacking wars, where abilities from the same source stack for no real apparent or balanced reason. Take for instance Spell Power from the Archmage prestige class in the FRCS. Take this twice, add in spell focus and greater spell focus. +9 to the save DC for spells of that school, +5 for ALL OTHER SPELLS!!. +5 is a huge bonus, at least for saves. This would mean that I as a GM have to give all of my NPCs some buff or magic item that gives at least a +4 to saves to compensate, even then, if the save is vs a saving throw that is the NPCs weak one, I'm never going to make the saving throw. I seem to be ranting here....Basically high magic does not mean the spell needs to last 1 hour per level. Yes, at lower levels this is not a problem, but at higher levels it becomes a PITA. I'm gald some of the spells are being reworked since I have made these changes to the game and it seems much more balanced and fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D is best when the magic is high, fast and furious!
Top