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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Gothmog" data-source="post: 915924" data-attributes="member: 317"><p>Originally posted by Dragonblade:</p><p> </p><p></p><p>Meh. Those things do nothing for me. Mostly because I have seen those things done 1000 times before, and they don't get any more impressive in the latter attempts. If anything, it makes magic seem even MORE mundane when these things are commonly encountered. It just seems like putting a lot of extra flash in the game when that effort could be better spent on plot and interesting locales. I'm not saying that all high-magic games are extremely linear with simple plots, but almost every high magic game I have been in has been that way.</p><p></p><p>Originally posted by Fenes2:</p><p> </p><p></p><p>Exactly! This is one of my primary gripes with high magic- the fighters and rogues become next to useless. Same comparison could be made in the old WEG's Star Wars game to anyone who didn't play a Jedi. In fact, in one guy's game I played in, if you didn't have some sort of spellcasting concept built into your character, you were at a huge disadvantage and possibly even useless baggege for the group. Thats a play style I hate, and will avoid at all costs.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 915924, member: 317"] Originally posted by Dragonblade: Meh. Those things do nothing for me. Mostly because I have seen those things done 1000 times before, and they don't get any more impressive in the latter attempts. If anything, it makes magic seem even MORE mundane when these things are commonly encountered. It just seems like putting a lot of extra flash in the game when that effort could be better spent on plot and interesting locales. I'm not saying that all high-magic games are extremely linear with simple plots, but almost every high magic game I have been in has been that way. Originally posted by Fenes2: Exactly! This is one of my primary gripes with high magic- the fighters and rogues become next to useless. Same comparison could be made in the old WEG's Star Wars game to anyone who didn't play a Jedi. In fact, in one guy's game I played in, if you didn't have some sort of spellcasting concept built into your character, you were at a huge disadvantage and possibly even useless baggege for the group. Thats a play style I hate, and will avoid at all costs. [/QUOTE]
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D&D is best when the magic is high, fast and furious!
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