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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Gothmog" data-source="post: 915978" data-attributes="member: 317"><p>Originally posted by Dragonblade:</p><p> </p><p></p><p>Its a matter of opinion which plot or setting is more intriguing or interesting. I'd have to go with the cousin scenario in #1- its not as likely to have the magical mix-ups of the doppleganger option, but the reasons and mechanations behind the coup are likely to be more involved, and more fun for the PCs to explore. Not to mention, the first thing most players will suspect when someone is replaced is a doppleganger, and there are methods of ferreting one out. The mundane prince replacement would be harder to uncover and a much more interesting background than the doppleganger. With the doppleganger, the solution is likely to kill the doppleganger to expose the threat. You can't simply murder royalty in this case though, leading to a more complex storyline.</p><p></p><p>I've been gaming for a little over 20 years now, and when I said I have seen and heard of the high-magic stereotypes utilized thousands of times, I literally have. To me, I know exactly what to expect from pulp high-magic fantasy, and there isn't really anything left to surprise or intrigue me. I became a low-magic convert about 8 years ago because it was so novel and different to me, and the campaign world has much more internal consistency and logic, and holds together better. High magic worlds wouldn't have anything like our medieval societies- but most settings seem to ignore this, instead using medieval technology, culture, and beliefs as a basis and slapping high magic on top of it. If you are going to have a high magic world, you have to completely rethink the effect omnipresent magic would have on a culture and modify it from there.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 915978, member: 317"] Originally posted by Dragonblade: Its a matter of opinion which plot or setting is more intriguing or interesting. I'd have to go with the cousin scenario in #1- its not as likely to have the magical mix-ups of the doppleganger option, but the reasons and mechanations behind the coup are likely to be more involved, and more fun for the PCs to explore. Not to mention, the first thing most players will suspect when someone is replaced is a doppleganger, and there are methods of ferreting one out. The mundane prince replacement would be harder to uncover and a much more interesting background than the doppleganger. With the doppleganger, the solution is likely to kill the doppleganger to expose the threat. You can't simply murder royalty in this case though, leading to a more complex storyline. I've been gaming for a little over 20 years now, and when I said I have seen and heard of the high-magic stereotypes utilized thousands of times, I literally have. To me, I know exactly what to expect from pulp high-magic fantasy, and there isn't really anything left to surprise or intrigue me. I became a low-magic convert about 8 years ago because it was so novel and different to me, and the campaign world has much more internal consistency and logic, and holds together better. High magic worlds wouldn't have anything like our medieval societies- but most settings seem to ignore this, instead using medieval technology, culture, and beliefs as a basis and slapping high magic on top of it. If you are going to have a high magic world, you have to completely rethink the effect omnipresent magic would have on a culture and modify it from there. [/QUOTE]
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D&D is best when the magic is high, fast and furious!
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