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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Endur" data-source="post: 916041" data-attributes="member: 3346"><p><strong>Favorite Moments</strong></p><p></p><p>My favorite gaming moments are from adventures where the GM and the players were really into the spirit of the game and something fun happened. Epic magic wasn't necessary. But epic adventure was.</p><p></p><p>Which meant that the players and the GM had to really be into the role-playing aspect of things. The characters had played several times, so the role-playing flowed well. Suspense existed. </p><p></p><p>Some examples:</p><p></p><p>1) My favorite character (6th level Paladin) standing toe to to with a hill giant, watching the giant swing his club, when both of us were at single digit hit points and the next hit would end the fight by slaying the opponent. (The Giant missed, I didn't, but it could have been the other way around). </p><p></p><p>2) My fiance's character held, my character stunned, monsters about to coup de grace my fiance's character, and a 1st level wizard steps inbetween my fiance's character and the monsters and keeps the monsters off (mage armor, shield, full defense, the monsters couldn't hit the poor wizard).</p><p></p><p>3) My fiance is "speaking with plants" to some flowers that have been trampled by bad guys. Listening to the plants describe the white humanoids without flesh that trampled them (skeletons).</p><p></p><p>None of my favorite moments required epic magic. Sure, there are powerful spell combos, of stacking effects. But utilizing a stacking combo isn't the sweet part of D&D for me, its just routine. Having a cool adventure that makes perfect sense for your character, doing what he was born to do, that's the great part of D&D for me.</p><p></p><p>Also, if you are playing pickup games, where the GM doesn't know who will be playing until game time, lower level games are probably better than epic level games. When characters are level 20+, the GM probably doesn't have a good feel for every spell that the PCs may try to cast. So spellcasting can delay the game somewhat.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 916041, member: 3346"] [b]Favorite Moments[/b] My favorite gaming moments are from adventures where the GM and the players were really into the spirit of the game and something fun happened. Epic magic wasn't necessary. But epic adventure was. Which meant that the players and the GM had to really be into the role-playing aspect of things. The characters had played several times, so the role-playing flowed well. Suspense existed. Some examples: 1) My favorite character (6th level Paladin) standing toe to to with a hill giant, watching the giant swing his club, when both of us were at single digit hit points and the next hit would end the fight by slaying the opponent. (The Giant missed, I didn't, but it could have been the other way around). 2) My fiance's character held, my character stunned, monsters about to coup de grace my fiance's character, and a 1st level wizard steps inbetween my fiance's character and the monsters and keeps the monsters off (mage armor, shield, full defense, the monsters couldn't hit the poor wizard). 3) My fiance is "speaking with plants" to some flowers that have been trampled by bad guys. Listening to the plants describe the white humanoids without flesh that trampled them (skeletons). None of my favorite moments required epic magic. Sure, there are powerful spell combos, of stacking effects. But utilizing a stacking combo isn't the sweet part of D&D for me, its just routine. Having a cool adventure that makes perfect sense for your character, doing what he was born to do, that's the great part of D&D for me. Also, if you are playing pickup games, where the GM doesn't know who will be playing until game time, lower level games are probably better than epic level games. When characters are level 20+, the GM probably doesn't have a good feel for every spell that the PCs may try to cast. So spellcasting can delay the game somewhat. Tom [/QUOTE]
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