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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="The_Gneech" data-source="post: 916074" data-attributes="member: 6779"><p>Yes, but not the one you seem to think, for me at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Take a look at movies, for instance: I would infinitely rather run around in Middle Earth as presented in LotR than, say, Zardoz.</p><p></p><p>I'm bored to tears by most of the aspects of high level <em>D&D</em>. Flying invisible wizards? No thanks. Stones buzzing around everybody's head? Whee. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Planar travel? Yuck.</p><p></p><p>Or, to use another movie example, it's like the difference between <em>Raiders of the Lost Ark</em> and, say, <em>X-Men</em>. They both have magic (even if <em>X-Men</em> calls it "mutation," it's still magic), but in <em>Raiders</em>, magic is mysterious and dangerous, and the world is one that, assuming you lived in 1936, you could step out your door and actually be in. In <em>X-Men</em>, everybody's who's actually important not only has magic, but lacking magic automatically changes your status from "hero" to "hostage."</p><p></p><p>I can enjoy <em>X-Men</em> ... but my heart belongs to <em>Raiders</em>!</p><p></p><p> -The Gneech</p><p></p><p>PS: The idea that 3.5e will have anything at all to do with "low magic" just makes me giggle furiously. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Because a few broken spells were toned down a bit, does not a low magic game make. Remove all primary spellcasting classes but "adept," strip rangers, paladins, etc. of their spells, and throw out all magic items with a market value above 2,000 gp, and THEN you'll be looking at a low magic game.</p></blockquote><p></p>
[QUOTE="The_Gneech, post: 916074, member: 6779"] Yes, but not the one you seem to think, for me at least. :) Take a look at movies, for instance: I would infinitely rather run around in Middle Earth as presented in LotR than, say, Zardoz. I'm bored to tears by most of the aspects of high level [i]D&D[/i]. Flying invisible wizards? No thanks. Stones buzzing around everybody's head? Whee. :P Planar travel? Yuck. Or, to use another movie example, it's like the difference between [i]Raiders of the Lost Ark[/i] and, say, [i]X-Men[/i]. They both have magic (even if [i]X-Men[/i] calls it "mutation," it's still magic), but in [i]Raiders[/i], magic is mysterious and dangerous, and the world is one that, assuming you lived in 1936, you could step out your door and actually be in. In [i]X-Men[/i], everybody's who's actually important not only has magic, but lacking magic automatically changes your status from "hero" to "hostage." I can enjoy [i]X-Men[/i] ... but my heart belongs to [i]Raiders[/i]! -The Gneech PS: The idea that 3.5e will have anything at all to do with "low magic" just makes me giggle furiously. :) Because a few broken spells were toned down a bit, does not a low magic game make. Remove all primary spellcasting classes but "adept," strip rangers, paladins, etc. of their spells, and throw out all magic items with a market value above 2,000 gp, and THEN you'll be looking at a low magic game. [/QUOTE]
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