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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="dren" data-source="post: 916521" data-attributes="member: 5176"><p>I find the key to D&D adventuring is balance. </p><p></p><p>It's much easier to balance the danger vs rewards at lower power levels. If it's too hard, players die and they can lose their interest in the game because they are playing meat puppets. If it's too easy, PCs think they are gods and kill npcs just like they were human exterminators. With low ro middle level of magic, it's easier to plan ahead and create good encounters which can challenge the players </p><p></p><p>With high magic, I usually find it goes to meta-gaming way too easy and players lose sense of character over getting items with more bang. For me as the DM, it loses interest when character and role playing is secondary to the toys, whistles and explosions. Sure those toys are fun, but only so much so. </p><p></p><p>If you can perfectly balance the game out over all twenty levels and keeping players involved in the role playing action using high magic campaigns, good for you. I've just never seen it done yet.</p></blockquote><p></p>
[QUOTE="dren, post: 916521, member: 5176"] I find the key to D&D adventuring is balance. It's much easier to balance the danger vs rewards at lower power levels. If it's too hard, players die and they can lose their interest in the game because they are playing meat puppets. If it's too easy, PCs think they are gods and kill npcs just like they were human exterminators. With low ro middle level of magic, it's easier to plan ahead and create good encounters which can challenge the players With high magic, I usually find it goes to meta-gaming way too easy and players lose sense of character over getting items with more bang. For me as the DM, it loses interest when character and role playing is secondary to the toys, whistles and explosions. Sure those toys are fun, but only so much so. If you can perfectly balance the game out over all twenty levels and keeping players involved in the role playing action using high magic campaigns, good for you. I've just never seen it done yet. [/QUOTE]
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D&D is best when the magic is high, fast and furious!
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