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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Fenes 2" data-source="post: 917053" data-attributes="member: 6166"><p>Another point to consider is that playstyles differ. One low magic struggle may be pitting the PCs against kobolds, orcs etc., while another may pit the PCs against a plotting and stealing secretary of a merchant, who is in league with the thieves guild, who in turn is compromised by spys from another country preparing a trap for a visiting dignitary.</p><p>One low-magic plot may consist of a group of bandits threatening caravans, while another low-magic plot consists of the group of PCs questing for the legendary sword of the true king in order to end internal strife in the kingdom so that the invading orcs may be pushed back with an unified army.</p><p></p><p>The plots of high and low magic campaigns can be the same, just the methods and details differ. In a low-magic campaign the PCs may not have access to diviantion spells, instead relying on old legends and lore, and dusty libraries, perhaps haunted by some ghosts, to discover the whereabouts of the item in question. While in a high magic campaign the PCs use teleport or windwalk to travel the low-magic group uses a ship whose captain they know from another adventure back a few months, maybe getting even with that pirate who escaped them last adventure in the process, or they travel in the wilderness to use an old portal buried in the ruins of a keep now taken over by rebels.</p><p>The high-magic group may face an extend maze with teleport traps and blockers, magical obstacles and summoned monsters as guardians, using every spell at their disposal to survive, while the low-magic group faces an extended maze with pit-traps leading into lower levels, waterways, and undead guardians. Or both grouips could face a tribe guarding the relic faithfully, waiting for the chosen, who have to prove themselves in trials, or have to break into the palace of another ruler to recover the relic.</p><p></p><p>I don't know what kind of adventure plot you can't do with low-magic, as long as one is not hung up on some spells like teleport etc.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 917053, member: 6166"] Another point to consider is that playstyles differ. One low magic struggle may be pitting the PCs against kobolds, orcs etc., while another may pit the PCs against a plotting and stealing secretary of a merchant, who is in league with the thieves guild, who in turn is compromised by spys from another country preparing a trap for a visiting dignitary. One low-magic plot may consist of a group of bandits threatening caravans, while another low-magic plot consists of the group of PCs questing for the legendary sword of the true king in order to end internal strife in the kingdom so that the invading orcs may be pushed back with an unified army. The plots of high and low magic campaigns can be the same, just the methods and details differ. In a low-magic campaign the PCs may not have access to diviantion spells, instead relying on old legends and lore, and dusty libraries, perhaps haunted by some ghosts, to discover the whereabouts of the item in question. While in a high magic campaign the PCs use teleport or windwalk to travel the low-magic group uses a ship whose captain they know from another adventure back a few months, maybe getting even with that pirate who escaped them last adventure in the process, or they travel in the wilderness to use an old portal buried in the ruins of a keep now taken over by rebels. The high-magic group may face an extend maze with teleport traps and blockers, magical obstacles and summoned monsters as guardians, using every spell at their disposal to survive, while the low-magic group faces an extended maze with pit-traps leading into lower levels, waterways, and undead guardians. Or both grouips could face a tribe guarding the relic faithfully, waiting for the chosen, who have to prove themselves in trials, or have to break into the palace of another ruler to recover the relic. I don't know what kind of adventure plot you can't do with low-magic, as long as one is not hung up on some spells like teleport etc. [/QUOTE]
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