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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Celtavian" data-source="post: 917186" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p></p><p></p><p>I was thinking about this subject some more, and I find this statement very accurate. Magic is far too common and for the most part unexplained.</p><p></p><p>Novels like <em>Lord of the Rings</em> are not truly low-magic. Middle Earth is in fact high magic, but the difference is that magic is well-explained. We know where all the magic items come from, and that makes them more interesting and believable. For example, the magic swords the hobbits find in the tomb of the barrow wights are made by smiths of Westernesse for battle against the Witchking of Angmar. The magic cloaks that the fellowship wear are made by the elves of Lothlorien. Aragorn's magic sword was forged long ago by the people of Numenor. I could go on and on because there is alot of magic in Middle Earth and it is all explained.</p><p></p><p>In most D&D campaigns though, nothing is explained. The DM just says you find a +1 sword and a +1 suit of chainmail and 2 potions of Cure Light wounds. There are no explanations for where the magic came from or why it was made. It is up to the DM to explain why so much magic just happens to be lying around. That is very hard to do with many adventures.</p><p></p><p>I would prefer alot less magic with good explanations. I think it would greatly improve upon the story if a bard could use his Bardic Knowledge or a PC could use Knowledge (ancient history) to tell you who made the blade or any magic item for that matter. I am not so much concerned about the power level of the magic item so much as the lack of any explanation for its existence. Save for potions and low level scrolls, even the smallest of magic items are reasonably difficult to make, and should not be overly common.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 917186, member: 5834"] [b]Re[/b] I was thinking about this subject some more, and I find this statement very accurate. Magic is far too common and for the most part unexplained. Novels like [i]Lord of the Rings[/i] are not truly low-magic. Middle Earth is in fact high magic, but the difference is that magic is well-explained. We know where all the magic items come from, and that makes them more interesting and believable. For example, the magic swords the hobbits find in the tomb of the barrow wights are made by smiths of Westernesse for battle against the Witchking of Angmar. The magic cloaks that the fellowship wear are made by the elves of Lothlorien. Aragorn's magic sword was forged long ago by the people of Numenor. I could go on and on because there is alot of magic in Middle Earth and it is all explained. In most D&D campaigns though, nothing is explained. The DM just says you find a +1 sword and a +1 suit of chainmail and 2 potions of Cure Light wounds. There are no explanations for where the magic came from or why it was made. It is up to the DM to explain why so much magic just happens to be lying around. That is very hard to do with many adventures. I would prefer alot less magic with good explanations. I think it would greatly improve upon the story if a bard could use his Bardic Knowledge or a PC could use Knowledge (ancient history) to tell you who made the blade or any magic item for that matter. I am not so much concerned about the power level of the magic item so much as the lack of any explanation for its existence. Save for potions and low level scrolls, even the smallest of magic items are reasonably difficult to make, and should not be overly common. [/QUOTE]
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D&D is best when the magic is high, fast and furious!
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