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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Mercule" data-source="post: 917323" data-attributes="member: 5100"><p>Low magic does not equate to low power or no magic in all cases. I'm a very strong proponent of low magic -- I have a hard time as seeing wizards as anything other than supporting cast (Merlin), while the fighters and rogues go save the world (Arthur).</p><p></p><p>None-the-less, I've allowed PCs to ascend to godhood (okay, only once, but the option remains present). It the time, it was intended as a retirement plan, but we've pulled the character out of mothballs a couple of times and had some good times with it.</p><p></p><p>I'm set to take over DMing the game after the party completes RtToEE, and I'm planning an epic game that will take the characters from 3rd level to 30+ level and ultimately end with them facing a god (I'm not railroading, most of the players have been waiting for this showdown for 10 years).</p><p></p><p>I make full use of "Hollywood physics", as I've come to call it. My goal is to make it so the characters are not dependant on "kewl stuff" and that a mundane has a prayer of being a lone hero. I like magic items to _mean_ something. That is, to be _magical_ in feel as well as name. I also want a believable world that is not so alien to ours as to be incomprehensible.</p><p></p><p>That's low magic, to me.</p></blockquote><p></p>
[QUOTE="Mercule, post: 917323, member: 5100"] Low magic does not equate to low power or no magic in all cases. I'm a very strong proponent of low magic -- I have a hard time as seeing wizards as anything other than supporting cast (Merlin), while the fighters and rogues go save the world (Arthur). None-the-less, I've allowed PCs to ascend to godhood (okay, only once, but the option remains present). It the time, it was intended as a retirement plan, but we've pulled the character out of mothballs a couple of times and had some good times with it. I'm set to take over DMing the game after the party completes RtToEE, and I'm planning an epic game that will take the characters from 3rd level to 30+ level and ultimately end with them facing a god (I'm not railroading, most of the players have been waiting for this showdown for 10 years). I make full use of "Hollywood physics", as I've come to call it. My goal is to make it so the characters are not dependant on "kewl stuff" and that a mundane has a prayer of being a lone hero. I like magic items to _mean_ something. That is, to be _magical_ in feel as well as name. I also want a believable world that is not so alien to ours as to be incomprehensible. That's low magic, to me. [/QUOTE]
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