Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D is best when the magic is high, fast and furious!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SHARK" data-source="post: 918262" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Ash--Thanks there friend! "High Magic" campaigns are great! They offer unequalled freedom, and a dizzying array of options and choices that quite simply, "Low Magic" by its very nature, precludes. In many ways, "High Magic" expands, adds, grows, and is about many different choices, for both the DM and the player characters. In contrast, "Low Magic" is almost by definition, the precise opposite of "High Magic". Low Magic is all about tight control, restrictions, reducing and narrowing of options and choices--whether it is about races available, magic items, spells, and so on. That doesn't make it bad--but it also doesn't make "Low Magic" definitively superior to "High Magic". What is often implied by many--though not all--"Low Magic" advocates is that really mature, cool, sophisticated campaigns are "Low Magic" while "High Magic" is relegated to the immature, power-gaming munchkins. That assumption, I believe, just isn't true. It's important to remember that "High Magic" campaigns can be entirely mature, gritty, exciting, and engaging games to play in.</p><p></p><p>Joshua: Hey there! Good to see you! Indeed, your "Low Magic" campaign isn't inferior at all. You might also remember that my favorite authors are Tolkein and Howard, and that my gaming with the Warhammer system has a powerful influence on my current D&D campaigns. So--we share the same love for the same great authors! In addition, I agree that the base D&D rules make running campaigns that simulate Tolkein and Howard difficult to say the least.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Cthulhu is, of course, also very cool.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't think that Dragonblade had you in mind especially, Joshua, or implying that your campaign is somehow inferior. I'm not saying that necessarily at all, either.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think, rather, that Dragonblade's comments and the context of them, is that he is responding to the widely popular "Low Magic" advocates that essentially turn everything you are saying around and apply it to "High Magic" campaigns. I think you would agree that many people routinely characterize "High Magic" campaigns in such manner--(immature, simplistic, power-gaming munchkins!) and such. Dragonblade, I think, is responding to such routine critiques and expositions against "High Magic" in that context.</p><p></p><p>Thankyou as well, Joshua, for the greetings and your confidence.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I remember well how frustrated Dragonblade was with "Low Magic" D&D, to the point where he was despairing of playing anymore. Fortunately, without sounding too prideful, (wink)--after I talked with him, and he joined my campaigns, it has really made D&D fun for Dragonblade again. He has seen how "High Magic" high-level campaigns can be, and how much fun that you can have with them. Indeed, maybe I'm the odd one, in that I run a very unusual campaign that doesn't subscribe to many of the problems with "High Magic" that many have experienced, so that Dragonblade's experience with me isn't really the norm, and to that, I think it is unfortunate that so many people who run "High Magic" campaigns do so poorly. Maybe that's it. But I also think that while I may be unusual, there are others out there that also run fantastic "High Magic" campaigns that are great, too. Really good "High Magic" campaigns don't get enough credit for the brilliant, fun campaigns that they are, while "Low Magic" campaigns are routinely heralded as the greatest thing since sliced bread, you know? Then, they often proceed to denigrate "High Magic" to boot, and that can get frustrating, and disappointing, especially if you are fortunate enough to play or run a great "High Magic" campaign. Your personal experience tells you that the preconceptions that high-magic critics often operate under are just wrong, and don't apply, or they don't *have to*. Do you see what I'm saying?</p><p></p><p>Furthermore, how many times do you hear people complaining and talking about how "Low Magic" just sucks, and here's why? Then, proceeding into long discussions about not only the problems of "Low Magic" campaigns, but also discussing the " immature, unimaginative, control-freak" people who play and run such campaigns? I mean, really--it seems like these kinds of discussions critiquing "High Magic" and those who play in them--are very frequently encountered, with few people or discussions defending "High Magic" style campaigns. Do you see what I'm saying?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>What do you think Joshua?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 918262, member: 1131"] Greetings! Ash--Thanks there friend! "High Magic" campaigns are great! They offer unequalled freedom, and a dizzying array of options and choices that quite simply, "Low Magic" by its very nature, precludes. In many ways, "High Magic" expands, adds, grows, and is about many different choices, for both the DM and the player characters. In contrast, "Low Magic" is almost by definition, the precise opposite of "High Magic". Low Magic is all about tight control, restrictions, reducing and narrowing of options and choices--whether it is about races available, magic items, spells, and so on. That doesn't make it bad--but it also doesn't make "Low Magic" definitively superior to "High Magic". What is often implied by many--though not all--"Low Magic" advocates is that really mature, cool, sophisticated campaigns are "Low Magic" while "High Magic" is relegated to the immature, power-gaming munchkins. That assumption, I believe, just isn't true. It's important to remember that "High Magic" campaigns can be entirely mature, gritty, exciting, and engaging games to play in. Joshua: Hey there! Good to see you! Indeed, your "Low Magic" campaign isn't inferior at all. You might also remember that my favorite authors are Tolkein and Howard, and that my gaming with the Warhammer system has a powerful influence on my current D&D campaigns. So--we share the same love for the same great authors! In addition, I agree that the base D&D rules make running campaigns that simulate Tolkein and Howard difficult to say the least.:) Cthulhu is, of course, also very cool.:) I don't think that Dragonblade had you in mind especially, Joshua, or implying that your campaign is somehow inferior. I'm not saying that necessarily at all, either.:) I think, rather, that Dragonblade's comments and the context of them, is that he is responding to the widely popular "Low Magic" advocates that essentially turn everything you are saying around and apply it to "High Magic" campaigns. I think you would agree that many people routinely characterize "High Magic" campaigns in such manner--(immature, simplistic, power-gaming munchkins!) and such. Dragonblade, I think, is responding to such routine critiques and expositions against "High Magic" in that context. Thankyou as well, Joshua, for the greetings and your confidence.:) I remember well how frustrated Dragonblade was with "Low Magic" D&D, to the point where he was despairing of playing anymore. Fortunately, without sounding too prideful, (wink)--after I talked with him, and he joined my campaigns, it has really made D&D fun for Dragonblade again. He has seen how "High Magic" high-level campaigns can be, and how much fun that you can have with them. Indeed, maybe I'm the odd one, in that I run a very unusual campaign that doesn't subscribe to many of the problems with "High Magic" that many have experienced, so that Dragonblade's experience with me isn't really the norm, and to that, I think it is unfortunate that so many people who run "High Magic" campaigns do so poorly. Maybe that's it. But I also think that while I may be unusual, there are others out there that also run fantastic "High Magic" campaigns that are great, too. Really good "High Magic" campaigns don't get enough credit for the brilliant, fun campaigns that they are, while "Low Magic" campaigns are routinely heralded as the greatest thing since sliced bread, you know? Then, they often proceed to denigrate "High Magic" to boot, and that can get frustrating, and disappointing, especially if you are fortunate enough to play or run a great "High Magic" campaign. Your personal experience tells you that the preconceptions that high-magic critics often operate under are just wrong, and don't apply, or they don't *have to*. Do you see what I'm saying? Furthermore, how many times do you hear people complaining and talking about how "Low Magic" just sucks, and here's why? Then, proceeding into long discussions about not only the problems of "Low Magic" campaigns, but also discussing the " immature, unimaginative, control-freak" people who play and run such campaigns? I mean, really--it seems like these kinds of discussions critiquing "High Magic" and those who play in them--are very frequently encountered, with few people or discussions defending "High Magic" style campaigns. Do you see what I'm saying?:) What do you think Joshua? Semper Fidelis, SHARK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D is best when the magic is high, fast and furious!
Top