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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Gothmog" data-source="post: 921084" data-attributes="member: 317"><p>Originally posted by Joshua Dyal:</p><p> </p><p></p><p>Great point Joshua, and something that nobody had hit on yet. With enough magical gizmos and levels, chance no longer plays a part in the game- its just a comparison of modifiers to DCs or ACs. I don't know about everyone else, but to me this is boring as there is no longer much risk to characters. In order to bring risk back into the game, ACs and DCs have to be artifically jacked way up with more magic, but when the characters overcome this- they have even more goodies to throw at a situation, making this a vicious cycle. Its much better IMO to restict the total modifiers and keep DCs and ACs lower so that things don't break down so badly.</p><p></p><p>Dragonblade, while I respect that you enjoy high fantasy, not everybody does. I have played in six high fantasy campaigns since I began playing many years ago. Most of them were rather bad, but one of them was actually pretty good- with fairly complicated plots, good roleplaying, a player-driven storyline, and epic feel. While it was fun to socialize with my friends while I was there, the game itself did very little for me because I had a really hard time identifying with my character or the world. It was more like playing an X-man than a real person. And while it was sort of fun to weild incredible power, hurling two dwarven thower hammers with a girdle of storm giant strength- after a short time it becomes boring because you get the feeling you have seen and done everything. There isn't a sense of wonder anymore, and extreme supernatural stuff happens so often that it becomes mundane. On some level, it is also sort of offensive to me as a player to kill 2 ancient red dragons in three rounds with the dwarf I mentioned above (this was in 2E). </p><p></p><p>To me, the atmosphere and feel of a low fantasy game is much more compelling because I can identify with my character and the world, and I can suspend disbelief much more easily and get into the proper mindset. There is also a sense of wonder and the unknown in a low fantasy game that is impossible to capture in high fantasy. In my experience, PCs in a low fantasy game are willing to try more varied types of tactics to achieve a goal than they are in a high fantasy game. For example- trying to stop a slaving organization. Most high fantasy characters will scry, teleport, surgical strike, retreat- repeat until done. I have been in three low fantasy games where there has been slaver enemies, and each time the result was vastly different. The first time they infiltrated the organization and lead a midnight break-out; the second time they assassinated the leader of the ring and had the rogue disguise himself as the leader, then intentionally make a dumb mistake that alerted the authorities; and in the third case they "sold" several PCs into slavery, and lead a slave revolt from the inside.</p><p></p><p>To each his own I suppose- but do keep in mind that some of us have tried high fantasy, and it simply isn't to our tastes, no matter how good the game is.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 921084, member: 317"] Originally posted by Joshua Dyal: Great point Joshua, and something that nobody had hit on yet. With enough magical gizmos and levels, chance no longer plays a part in the game- its just a comparison of modifiers to DCs or ACs. I don't know about everyone else, but to me this is boring as there is no longer much risk to characters. In order to bring risk back into the game, ACs and DCs have to be artifically jacked way up with more magic, but when the characters overcome this- they have even more goodies to throw at a situation, making this a vicious cycle. Its much better IMO to restict the total modifiers and keep DCs and ACs lower so that things don't break down so badly. Dragonblade, while I respect that you enjoy high fantasy, not everybody does. I have played in six high fantasy campaigns since I began playing many years ago. Most of them were rather bad, but one of them was actually pretty good- with fairly complicated plots, good roleplaying, a player-driven storyline, and epic feel. While it was fun to socialize with my friends while I was there, the game itself did very little for me because I had a really hard time identifying with my character or the world. It was more like playing an X-man than a real person. And while it was sort of fun to weild incredible power, hurling two dwarven thower hammers with a girdle of storm giant strength- after a short time it becomes boring because you get the feeling you have seen and done everything. There isn't a sense of wonder anymore, and extreme supernatural stuff happens so often that it becomes mundane. On some level, it is also sort of offensive to me as a player to kill 2 ancient red dragons in three rounds with the dwarf I mentioned above (this was in 2E). To me, the atmosphere and feel of a low fantasy game is much more compelling because I can identify with my character and the world, and I can suspend disbelief much more easily and get into the proper mindset. There is also a sense of wonder and the unknown in a low fantasy game that is impossible to capture in high fantasy. In my experience, PCs in a low fantasy game are willing to try more varied types of tactics to achieve a goal than they are in a high fantasy game. For example- trying to stop a slaving organization. Most high fantasy characters will scry, teleport, surgical strike, retreat- repeat until done. I have been in three low fantasy games where there has been slaver enemies, and each time the result was vastly different. The first time they infiltrated the organization and lead a midnight break-out; the second time they assassinated the leader of the ring and had the rogue disguise himself as the leader, then intentionally make a dumb mistake that alerted the authorities; and in the third case they "sold" several PCs into slavery, and lead a slave revolt from the inside. To each his own I suppose- but do keep in mind that some of us have tried high fantasy, and it simply isn't to our tastes, no matter how good the game is. [/QUOTE]
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