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D&D is best when the magic is high, fast and furious!
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<blockquote data-quote="Voneth" data-source="post: 923596" data-attributes="member: 1016"><p>Amen. In the end of my last campaign, my PC druid got Wind Walk. Suddenly we could avoid the standard ambushes the GM offered every game. In fact, unless the NPCs were the movers and shakers, we could avoid all the henchmen we wanted to and move on to the plot of the story. That was a welcome relief, we had been dragged aross the continent more times than we could count to "Find X to give to Mr. Y." Now we were getting our goals accomplished and moving on to the next point within the same game session. </p><p></p><p>In three weeks, the GM closed down said game (even though he told us many times that he wanted to take us to Epic) and then started a new game where our XP is divided by 6! ... Just as I felt that we were getting somewhere and making a difference in the GM's world!</p><p></p><p>As far as getting into the GMs world, I wanted to get into parts of the world the GM never wanted to develop. He offered up the chance to play lizardmen. By the end of the day, I had created the idea of body painting in lieu of "prayer" and made a lizardman Druid. I even had a "lizard man" voice. But within months the GM spent more time making fun of my PC instead of rewarding my enthusisasm.</p><p></p><p>In the 16 levels of game we had, we visited the elven lands and human lands every game. We never went to the swampland the GM said my PC was from. </p><p></p><p>sigh</p></blockquote><p></p>
[QUOTE="Voneth, post: 923596, member: 1016"] Amen. In the end of my last campaign, my PC druid got Wind Walk. Suddenly we could avoid the standard ambushes the GM offered every game. In fact, unless the NPCs were the movers and shakers, we could avoid all the henchmen we wanted to and move on to the plot of the story. That was a welcome relief, we had been dragged aross the continent more times than we could count to "Find X to give to Mr. Y." Now we were getting our goals accomplished and moving on to the next point within the same game session. In three weeks, the GM closed down said game (even though he told us many times that he wanted to take us to Epic) and then started a new game where our XP is divided by 6! ... Just as I felt that we were getting somewhere and making a difference in the GM's world! As far as getting into the GMs world, I wanted to get into parts of the world the GM never wanted to develop. He offered up the chance to play lizardmen. By the end of the day, I had created the idea of body painting in lieu of "prayer" and made a lizardman Druid. I even had a "lizard man" voice. But within months the GM spent more time making fun of my PC instead of rewarding my enthusisasm. In the 16 levels of game we had, we visited the elven lands and human lands every game. We never went to the swampland the GM said my PC was from. sigh [/QUOTE]
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