Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D is best when the magic is high, fast and furious!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voneth" data-source="post: 923658" data-attributes="member: 1016"><p><strong>Re: Re</strong></p><p></p><p></p><p></p><p>Not trying to get OT, but for me this has been my "role-playing" complaint for DnD's magic system overall. The most "metaphysical" discussions one hears in DnD is the all of the planar stuff, mostly because over the years, that aspect of DnD magic has been built up into a mythology. Otherwise, a magic spell just "works" under the guidelines given.</p><p></p><p>... On the other hand, I want to try running some stuff from Bad Axe Games, their elf book introduce the maniuplation of spell levels through "ley lines" and "nexus points." With that in mind, now DnD magic seems much more fun "role-playing" wise. The concept introduces the "metaphysics" of Feng Shui and geomancy that players can get into and use to add wonder and some "authority" to their theories ... which in turn might end up being good ideas for new magics in the game.</p><p></p><p>One of the reasons I like DnD psionic (though I am not a fan of the system as is right now) is that your PP can be stored, transfered and maintanted to do different effects. If borrow some other ideas from d20 3rd party publishing, then you can even adapt the "ley lines" idea.</p><p></p><p>And as far as magic items go, I love the "leveling items" ideas introduced in several sources. (and don't forget the old "attunement" rules in Earthdawn). Weapons can have histories before PC and then add to legend of the PC as well.</p><p></p><p>In essence, I think people want awe and metaphysics in their game. But at the heart of it, DnD was built to deliver the end effects. </p><p></p><p>Trust me, I have seen both high AND low level GMs followed the rules perfectly - as is - but without any polish or penache. Dude, the game is pretty dry, like bad Thanksgiving turkey. </p><p></p><p>The only real challenge that I can see in running a high-level game for a good GM is the additional details he needs to keep in mind.</p></blockquote><p></p>
[QUOTE="Voneth, post: 923658, member: 1016"] [b]Re: Re[/b] Not trying to get OT, but for me this has been my "role-playing" complaint for DnD's magic system overall. The most "metaphysical" discussions one hears in DnD is the all of the planar stuff, mostly because over the years, that aspect of DnD magic has been built up into a mythology. Otherwise, a magic spell just "works" under the guidelines given. ... On the other hand, I want to try running some stuff from Bad Axe Games, their elf book introduce the maniuplation of spell levels through "ley lines" and "nexus points." With that in mind, now DnD magic seems much more fun "role-playing" wise. The concept introduces the "metaphysics" of Feng Shui and geomancy that players can get into and use to add wonder and some "authority" to their theories ... which in turn might end up being good ideas for new magics in the game. One of the reasons I like DnD psionic (though I am not a fan of the system as is right now) is that your PP can be stored, transfered and maintanted to do different effects. If borrow some other ideas from d20 3rd party publishing, then you can even adapt the "ley lines" idea. And as far as magic items go, I love the "leveling items" ideas introduced in several sources. (and don't forget the old "attunement" rules in Earthdawn). Weapons can have histories before PC and then add to legend of the PC as well. In essence, I think people want awe and metaphysics in their game. But at the heart of it, DnD was built to deliver the end effects. Trust me, I have seen both high AND low level GMs followed the rules perfectly - as is - but without any polish or penache. Dude, the game is pretty dry, like bad Thanksgiving turkey. The only real challenge that I can see in running a high-level game for a good GM is the additional details he needs to keep in mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D is best when the magic is high, fast and furious!
Top