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D&D is dying by the hour
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<blockquote data-quote="Reynard" data-source="post: 4148769" data-attributes="member: 467"><p>While likely true, that really doesn't have anything to do with either what Crothian said or what I said that he was responding to.</p><p></p><p>I find it confounding that anyone who has even moderately kept up with 4E can suggest that the online component is a throw away, add on after thought. it has been linked, at a fundamental level, since the very first announcement and only gets more central as the outside media begins to take an interest. I get the feeling that there is a compondent of pro-4E fandom that is somehow offended by and/or opposed to D&D moving into the digital age, as that component comes out swinging anytime a discussion links D&D and online play of any sort. My guess is that 4E/D&DI is a transitionary period before D&D becomes primarily, if not totally, a form of electronic entertainment. Not an MMORPG, per se, but something that is played and engaged in via fast internet connections.</p><p></p><p>And while I don't necessarily like this for D&D as I want it to be, it is a pretty good idea and might mean that D&D actually survives as more than a nostalgiac past time. Shortly after the launch of the VTT, we should see the following:</p><p></p><p>1) "Professional" DMs that are apid for hosting games on the VTT.</p><p>2) PvP Leagues with laddered arena combat.</p><p>3) Persistent World/Lving Campaign style shared worlds.</p><p></p><p>If WotC would back down on their no-user-generated-content mandate, the latter two would be even bigger, mopre quickly and could actually help generate revenue for WotC (especially #2). Imagine a D&DI Store where users could generate content -- skins and models and the like -- that other users buy, and WotC gets to keep the lions share of the sale cost.</p><p></p><p>Just like the OGL, the only thing that will determine exactly how the D&DI/VTT?etc... should eb implemented, from WotC's perspective, is a few years of experience with doing so. The whole GSL mess shows that WotC learned a lot from the OGL and its impact on their business and they are trying to implement that knowledge in the new edition. Similarly, D&DI will go through its growing pains and by the time (4 years is my guess) 4E 2.0 is on deck, they will know what works, what doesn't and what people really want in a digitial initiative for D&D.</p><p></p><p>It'll be interesting to watch from the sidelines.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4148769, member: 467"] While likely true, that really doesn't have anything to do with either what Crothian said or what I said that he was responding to. I find it confounding that anyone who has even moderately kept up with 4E can suggest that the online component is a throw away, add on after thought. it has been linked, at a fundamental level, since the very first announcement and only gets more central as the outside media begins to take an interest. I get the feeling that there is a compondent of pro-4E fandom that is somehow offended by and/or opposed to D&D moving into the digital age, as that component comes out swinging anytime a discussion links D&D and online play of any sort. My guess is that 4E/D&DI is a transitionary period before D&D becomes primarily, if not totally, a form of electronic entertainment. Not an MMORPG, per se, but something that is played and engaged in via fast internet connections. And while I don't necessarily like this for D&D as I want it to be, it is a pretty good idea and might mean that D&D actually survives as more than a nostalgiac past time. Shortly after the launch of the VTT, we should see the following: 1) "Professional" DMs that are apid for hosting games on the VTT. 2) PvP Leagues with laddered arena combat. 3) Persistent World/Lving Campaign style shared worlds. If WotC would back down on their no-user-generated-content mandate, the latter two would be even bigger, mopre quickly and could actually help generate revenue for WotC (especially #2). Imagine a D&DI Store where users could generate content -- skins and models and the like -- that other users buy, and WotC gets to keep the lions share of the sale cost. Just like the OGL, the only thing that will determine exactly how the D&DI/VTT?etc... should eb implemented, from WotC's perspective, is a few years of experience with doing so. The whole GSL mess shows that WotC learned a lot from the OGL and its impact on their business and they are trying to implement that knowledge in the new edition. Similarly, D&DI will go through its growing pains and by the time (4 years is my guess) 4E 2.0 is on deck, they will know what works, what doesn't and what people really want in a digitial initiative for D&D. It'll be interesting to watch from the sidelines. [/QUOTE]
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