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General Tabletop Discussion
*TTRPGs General
D&D is its own Genre of Fantasy?
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<blockquote data-quote="CruelSummerLord" data-source="post: 3440717" data-attributes="member: 48692"><p>Alas, you may well be right. Part of me just enjoys having the elves, orcs and wizards around-if I write fantasy, I _want_ those dwarves, gnomes, elves, and halflings in there. Writing fantasy in a world with just humans would, quite frankly, be rather boring. </p><p></p><p>And, again, chances are it wouldn't be published anyway for copyright reasons, or because the game aspects are de-emphasized in favor of character development. In other words, I wouldn't openly state that the hero's sword has the wounding and ghost touch abilities-readers might infer it, but I obviously don't spell it out. And, in any case, with my own D&D preferences, the characters would all only be 6th-12th level, and most of their weapons and armor would be perfectly ordinary-if I were to stat them out, they wouldn't have anywhere near the DMG-suggested levels of wealth and equipment. </p><p></p><p>A 16th-level fighter still swinging that same nonmagical longsword, and wearing that same ordinary suit of chain mail he put on at 1st level? </p><p></p><p>Works for me. </p><p></p><p>In a world where you just can't buy most magic items, and wizards have to sweat blood to even make humble +1 amulets of natural armor, magic items are cherished possessions, and most people don't buy or sell them. The lone exception would probably be oil of impact or sharpness used to temporarily enchant weapons to harm creatures like perytons or gargoyles. They're temporarily enchanted, but at the end of the day, they're still ordinary weapons...and not even masterwork, to boot.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3440717, member: 48692"] Alas, you may well be right. Part of me just enjoys having the elves, orcs and wizards around-if I write fantasy, I _want_ those dwarves, gnomes, elves, and halflings in there. Writing fantasy in a world with just humans would, quite frankly, be rather boring. And, again, chances are it wouldn't be published anyway for copyright reasons, or because the game aspects are de-emphasized in favor of character development. In other words, I wouldn't openly state that the hero's sword has the wounding and ghost touch abilities-readers might infer it, but I obviously don't spell it out. And, in any case, with my own D&D preferences, the characters would all only be 6th-12th level, and most of their weapons and armor would be perfectly ordinary-if I were to stat them out, they wouldn't have anywhere near the DMG-suggested levels of wealth and equipment. A 16th-level fighter still swinging that same nonmagical longsword, and wearing that same ordinary suit of chain mail he put on at 1st level? Works for me. In a world where you just can't buy most magic items, and wizards have to sweat blood to even make humble +1 amulets of natural armor, magic items are cherished possessions, and most people don't buy or sell them. The lone exception would probably be oil of impact or sharpness used to temporarily enchant weapons to harm creatures like perytons or gargoyles. They're temporarily enchanted, but at the end of the day, they're still ordinary weapons...and not even masterwork, to boot. [/QUOTE]
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