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General Tabletop Discussion
*TTRPGs General
D&D is its own Genre of Fantasy?
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<blockquote data-quote="buzz" data-source="post: 3444179" data-attributes="member: 6777"><p>I guess I was absent that day while getting my B.A. in English. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>This is a wholly separate issue from the ensemble cast thing, though. I won't argue that random removal and addition of main characters isn't a winning formula.</p><p></p><p>That said, there are also plenty of examples of people who've played the same PC through multi-year campaigns. My Monday game is on it's fourth year, and our core group of my barbarian, our wizard, and our paladin has been alive and together since level 1. There have been other PCs (players) who have come and gone, but not in a way much different from many long-running fictional series.</p><p></p><p>I'm not seeing much relevance to continued argument about Classical Narrative structure. My only point is that, while much game fiction (D&D and other) is not work I'd consider good, I don't think that it's a foregone conclusion that it must suck. </p><p></p><p>Honestly, I think it often has more to do with the people writing the stuff than the source material. No offense to Salvatore et al intended. Game fiction, as I understand it, generally has the primary purpose of pushing the overall product line. Good writing and, more importantly, editing seems to be a secondary concern. Given the rate that most game fiction gets churned out (by necessity), it doesn't surprise me at all that the quality is going to suffer.</p><p></p><p>Again, this is my impression. I honestly have not read enough of it to claim I haven't totally missed some quality books.</p></blockquote><p></p>
[QUOTE="buzz, post: 3444179, member: 6777"] I guess I was absent that day while getting my B.A. in English. :) This is a wholly separate issue from the ensemble cast thing, though. I won't argue that random removal and addition of main characters isn't a winning formula. That said, there are also plenty of examples of people who've played the same PC through multi-year campaigns. My Monday game is on it's fourth year, and our core group of my barbarian, our wizard, and our paladin has been alive and together since level 1. There have been other PCs (players) who have come and gone, but not in a way much different from many long-running fictional series. I'm not seeing much relevance to continued argument about Classical Narrative structure. My only point is that, while much game fiction (D&D and other) is not work I'd consider good, I don't think that it's a foregone conclusion that it must suck. Honestly, I think it often has more to do with the people writing the stuff than the source material. No offense to Salvatore et al intended. Game fiction, as I understand it, generally has the primary purpose of pushing the overall product line. Good writing and, more importantly, editing seems to be a secondary concern. Given the rate that most game fiction gets churned out (by necessity), it doesn't surprise me at all that the quality is going to suffer. Again, this is my impression. I honestly have not read enough of it to claim I haven't totally missed some quality books. [/QUOTE]
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