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D&D is its own Genre of Fantasy?
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<blockquote data-quote="buzz" data-source="post: 3444333" data-attributes="member: 6777"><p>I guess when I think "genre," I'm thinking about the color. Are we using swords or laser guns? Are we fighting orcs or mutants? Is my PC a bold knight, or a shifty cyber-cop?</p><p></p><p>Play-style to me is whether you like to just kill things and take their stuff, or you like to immerse yourself in a game world, or if you like wrestling with hard moral choices. It's basically the <em>way</em> you want to play in your chosen genre. I don't really see how a play-style can be a genre; power-gaming, e.g., isn't a genre, it's an approach.</p><p></p><p>Ergo, I can easily see D&D as a genre, because D&D has identifiable tropes and color elements. People seem to focus on any of the various play-styles above while using it, however. Thus, I see the two as distinct. </p><p></p><p></p><p>Well, true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT:</p><p></p><p>Look at the various player types outlined in Robin Laws' section of DMG2: tactician, storyteller, character actor, etc. These are all basically play styles, and they all apparently can be done while playing D&D. I would assume then, that they do not solely define D&D, as the things we would commonly identify as genre tropes are outside their scope. I.e., all of these player types are playing within D&D's basic setting assumptions and mechanics.</p></blockquote><p></p>
[QUOTE="buzz, post: 3444333, member: 6777"] I guess when I think "genre," I'm thinking about the color. Are we using swords or laser guns? Are we fighting orcs or mutants? Is my PC a bold knight, or a shifty cyber-cop? Play-style to me is whether you like to just kill things and take their stuff, or you like to immerse yourself in a game world, or if you like wrestling with hard moral choices. It's basically the [i]way[/i] you want to play in your chosen genre. I don't really see how a play-style can be a genre; power-gaming, e.g., isn't a genre, it's an approach. Ergo, I can easily see D&D as a genre, because D&D has identifiable tropes and color elements. People seem to focus on any of the various play-styles above while using it, however. Thus, I see the two as distinct. Well, true. :) EDIT: Look at the various player types outlined in Robin Laws' section of DMG2: tactician, storyteller, character actor, etc. These are all basically play styles, and they all apparently can be done while playing D&D. I would assume then, that they do not solely define D&D, as the things we would commonly identify as genre tropes are outside their scope. I.e., all of these player types are playing within D&D's basic setting assumptions and mechanics. [/QUOTE]
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