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D&D is its own Genre of Fantasy?
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<blockquote data-quote="buzz" data-source="post: 3445099" data-attributes="member: 6777"><p>Keep in mind, I wasn't the one who brought up style (iirc), and my intent in using the word in this thread's context is, as I stated above, solely to describe the way in which the players are playing the game. In Forge-y terms, I'm talking agendas. In Laws' terms, I'm talking player types. I am not trying to use "style" in a literary sense (as it tends to be synonymous with "genre," and will just confuse things). As you rightly point out, we're not talking about literature.</p><p></p><p></p><p>I think this is kind of dodging the question by applying a very narrow definition of "genre." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The word can apply to all kinds of art in all kinds of media, inclusive of various performed arts (e.g., jazz) that are improvisational.</p><p></p><p>I also don't think I'm alone in having seen "genre" commonly used w/r/t RPGs to describe the various trappings and tropes that the game tries to emulate/evoke. That's how we're able to say an RPG is "fantasy" or "SF" or "pulp." Even if you want to limit discussion to the resulting play, i.e., the "end product," you can still identify the genre experience that emerged in play. E.g., your PCs were running around in plate mail and swinging magic swords, or else power armor and vibro blades.</p><p></p><p>I find this whole discussion kind of strange, as I don't really see the original question as up for debate. "D&D style fantasy" is a phrase I've heard used for a very long time now (since the '90s, at least), and I think you can see a definite pre-/post-D&D demarcation in popular fantasy literature, even outside of fiction produced by game companies. D&D is a unique mélange of fantasy tropes that we've seen imitated in both other RPGs and fiction in various media.</p></blockquote><p></p>
[QUOTE="buzz, post: 3445099, member: 6777"] Keep in mind, I wasn't the one who brought up style (iirc), and my intent in using the word in this thread's context is, as I stated above, solely to describe the way in which the players are playing the game. In Forge-y terms, I'm talking agendas. In Laws' terms, I'm talking player types. I am not trying to use "style" in a literary sense (as it tends to be synonymous with "genre," and will just confuse things). As you rightly point out, we're not talking about literature. I think this is kind of dodging the question by applying a very narrow definition of "genre." :) The word can apply to all kinds of art in all kinds of media, inclusive of various performed arts (e.g., jazz) that are improvisational. I also don't think I'm alone in having seen "genre" commonly used w/r/t RPGs to describe the various trappings and tropes that the game tries to emulate/evoke. That's how we're able to say an RPG is "fantasy" or "SF" or "pulp." Even if you want to limit discussion to the resulting play, i.e., the "end product," you can still identify the genre experience that emerged in play. E.g., your PCs were running around in plate mail and swinging magic swords, or else power armor and vibro blades. I find this whole discussion kind of strange, as I don't really see the original question as up for debate. "D&D style fantasy" is a phrase I've heard used for a very long time now (since the '90s, at least), and I think you can see a definite pre-/post-D&D demarcation in popular fantasy literature, even outside of fiction produced by game companies. D&D is a unique mélange of fantasy tropes that we've seen imitated in both other RPGs and fiction in various media. [/QUOTE]
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