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General Tabletop Discussion
*Dungeons & Dragons
D&d is not a good sandbox?
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<blockquote data-quote="Sacrosanct" data-source="post: 6860128" data-attributes="member: 15700"><p>Part of what makes a sandbox what it is, is the living world aspect. I.e., the game world keeps on going on regardless of what the PCs do or do not do. All inhabitants act like they would be expected to act as if they were living creatures.</p><p></p><p>So how does this answer your question? The opportunity for a long or short rest entirely depends on what is going on around them. The game world does not go on pause because the party wants a long or short rest. Maybe the party wants to do a long rest, but the monsters are alerted to their presence and find them long before 8 hours go by (or even an hour depending on the proximity of the monsters to the party). The DMG has guidelines as to what the average # of short and long rests might be in a typical adventuring day, but that's just an average, and a guideline to boot. In wilderness adventures, rests might be more frequent. In dungeons and castles, you might have a dozen encounters before you have the opportunity for a short rest. Maybe the party has to flee and regroup, which allows the lair to regroup as well.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6860128, member: 15700"] Part of what makes a sandbox what it is, is the living world aspect. I.e., the game world keeps on going on regardless of what the PCs do or do not do. All inhabitants act like they would be expected to act as if they were living creatures. So how does this answer your question? The opportunity for a long or short rest entirely depends on what is going on around them. The game world does not go on pause because the party wants a long or short rest. Maybe the party wants to do a long rest, but the monsters are alerted to their presence and find them long before 8 hours go by (or even an hour depending on the proximity of the monsters to the party). The DMG has guidelines as to what the average # of short and long rests might be in a typical adventuring day, but that's just an average, and a guideline to boot. In wilderness adventures, rests might be more frequent. In dungeons and castles, you might have a dozen encounters before you have the opportunity for a short rest. Maybe the party has to flee and regroup, which allows the lair to regroup as well. [/QUOTE]
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