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General Tabletop Discussion
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D&d is not a good sandbox?
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<blockquote data-quote="feartheminotaur" data-source="post: 6860141" data-attributes="member: 6801354"><p>For the first: </p><p></p><p>Random Encounters. Expectation is 15% chance (roughly 1 in 6) per roll. If you rolled every hour, that's an average of 4 a day, and at least one over an 8 hour 'rest' period. I don't always make these monsters they can kill and go back to sleep. Maybe it's an old enemy casting <em>scrying</em> or a <em>dream</em> spell. Maybe it's a friendly creature that says "instead of sleeping, I need your help and I'll make it worth your while".</p><p></p><p>Survival. Kind of hard to just throw your bedroll down anywhere, gotta keep moving until a suitable place can be found. Kind of hard to sleep on an empty stomach and foraging isn't resting, so have to make sure there's food and water around (as well as upping the chance of stumbling onto something)</p><p></p><p>NPC/hirelings. Well, we wanted to rest but Satipo ran off with the idol <em>and</em> the whip while we were pitching camp. Gotta go get that back. </p><p></p><p>Also, my DM she separates sleep and long rest - you travel eight hours, you sleep eight hours, and you long rest for eight hours - since it's hard to memorize spells, sharpen weapons, tend to wounds, etc. while you're sleeping.</p><p></p><p>For the second: If you're making Encounter checks every hour, the players are guaranteed at least an hour's rest. IME players with short rest abilities don't always get a rest since players with long rest abilities will keep moving.</p><p></p><p>Overall when I do a sandbox (or wilderness adventure or hexcrawl) I try to set up the day in advance: Roll all my random encounters so I know how many they have and can budge accordingly; look at where they are and can realistically travel to so that if the random encounters are short they'll stumble on a dungeon or ruined temple or whatever; and if the day seems light, a little overnight disruption from a random table I have just for that (called "no rest"). I see the DMs job is to challenge players, and sometimes over-reliance on random chance in a sandbox prevents that.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6860141, member: 6801354"] For the first: Random Encounters. Expectation is 15% chance (roughly 1 in 6) per roll. If you rolled every hour, that's an average of 4 a day, and at least one over an 8 hour 'rest' period. I don't always make these monsters they can kill and go back to sleep. Maybe it's an old enemy casting [I]scrying[/I] or a [I]dream[/I] spell. Maybe it's a friendly creature that says "instead of sleeping, I need your help and I'll make it worth your while". Survival. Kind of hard to just throw your bedroll down anywhere, gotta keep moving until a suitable place can be found. Kind of hard to sleep on an empty stomach and foraging isn't resting, so have to make sure there's food and water around (as well as upping the chance of stumbling onto something) NPC/hirelings. Well, we wanted to rest but Satipo ran off with the idol [I]and[/I] the whip while we were pitching camp. Gotta go get that back. Also, my DM she separates sleep and long rest - you travel eight hours, you sleep eight hours, and you long rest for eight hours - since it's hard to memorize spells, sharpen weapons, tend to wounds, etc. while you're sleeping. For the second: If you're making Encounter checks every hour, the players are guaranteed at least an hour's rest. IME players with short rest abilities don't always get a rest since players with long rest abilities will keep moving. Overall when I do a sandbox (or wilderness adventure or hexcrawl) I try to set up the day in advance: Roll all my random encounters so I know how many they have and can budge accordingly; look at where they are and can realistically travel to so that if the random encounters are short they'll stumble on a dungeon or ruined temple or whatever; and if the day seems light, a little overnight disruption from a random table I have just for that (called "no rest"). I see the DMs job is to challenge players, and sometimes over-reliance on random chance in a sandbox prevents that. [/QUOTE]
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