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D&d is not a good sandbox?
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<blockquote data-quote="Rhenny" data-source="post: 6860475" data-attributes="member: 18333"><p>There are so many great responses in this thread.</p><p></p><p>For me, as long as the game world is dynamic and seems "living" most of the "when to rest" issues fade away. </p><p></p><p>At its core, the party gets only 1 long rest in a 24 hour period. </p><p></p><p>The short rests don't bother me at all. Depending on the situation they are in, sometimes they take a short rest after 1 or 2 encounters, sometimes they have to push on through 4,5,6 or even more. Sometimes time is not an issue. Sometimes they need to hustle and get places or get through areas as quickly as they can so time does become an issue. As DM, as long as they want to give up 1 hour of game time, it doesn't bother me in the least if they rest. I know that even if they are rested, one deadly encounter can knock them down and make them fear. The key is variety of encounters and situations that they deal with even when they are in a sandbox. Just because they are free to go in any direction or take on any challenge does not always mean that they don't have to race against time, and many times they are going to find themselves in more dangerous situations than if they were progressing through an adventure in a linear fashion so the fear factor helps too.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6860475, member: 18333"] There are so many great responses in this thread. For me, as long as the game world is dynamic and seems "living" most of the "when to rest" issues fade away. At its core, the party gets only 1 long rest in a 24 hour period. The short rests don't bother me at all. Depending on the situation they are in, sometimes they take a short rest after 1 or 2 encounters, sometimes they have to push on through 4,5,6 or even more. Sometimes time is not an issue. Sometimes they need to hustle and get places or get through areas as quickly as they can so time does become an issue. As DM, as long as they want to give up 1 hour of game time, it doesn't bother me in the least if they rest. I know that even if they are rested, one deadly encounter can knock them down and make them fear. The key is variety of encounters and situations that they deal with even when they are in a sandbox. Just because they are free to go in any direction or take on any challenge does not always mean that they don't have to race against time, and many times they are going to find themselves in more dangerous situations than if they were progressing through an adventure in a linear fashion so the fear factor helps too. [/QUOTE]
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