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D&D is NOT Kobolds surviving Fireball
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<blockquote data-quote="Herremann the Wise" data-source="post: 5900049" data-attributes="member: 11300"><p>I can't speak for the original poster but I can still remember back to our first 4e game and our initial impressions of kobolds. The shifting on a miss was brilliant and really captured the feel of trying to swat the little buggers. The big chunk of hit points however felt very "non"-kobold though; and felt like they were getting forced screen-time. Like most things, you keep playing and it irks you a little less each time until it just becomes part of the campaign milieu. Obviously, this is the reason for minions but that created the reverse problem for me. Minions have never felt right, particularly at higher levels but that's more related to my preference for a less cinematic style of play.</p><p></p><p>I don't think the original poster was mad in any event, but raising an interesting point of where you set the limit for such a fundamental spell as fireball and what it should be able to achieve. 4e and how it does/did things really doesn't need to be defended, the same as any other edition.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5900049, member: 11300"] I can't speak for the original poster but I can still remember back to our first 4e game and our initial impressions of kobolds. The shifting on a miss was brilliant and really captured the feel of trying to swat the little buggers. The big chunk of hit points however felt very "non"-kobold though; and felt like they were getting forced screen-time. Like most things, you keep playing and it irks you a little less each time until it just becomes part of the campaign milieu. Obviously, this is the reason for minions but that created the reverse problem for me. Minions have never felt right, particularly at higher levels but that's more related to my preference for a less cinematic style of play. I don't think the original poster was mad in any event, but raising an interesting point of where you set the limit for such a fundamental spell as fireball and what it should be able to achieve. 4e and how it does/did things really doesn't need to be defended, the same as any other edition. Best Regards Herremann the Wise [/QUOTE]
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D&D is NOT Kobolds surviving Fireball
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