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D&D is NOT Kobolds surviving Fireball
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<blockquote data-quote="Savage Wombat" data-source="post: 5900057" data-attributes="member: 1932"><p>I agree with you, but I think kobolds vis-a-vis fireballs might not be the best example. Fireballs have lost their oomph with the hit point inflation of 3rd edition onwards - being able to do 5d6 to anything you'd encounter was useful in AD&D, and being able to do it to everything at once was awesome.</p><p></p><p>(One of my oldest D&D memories - my MU just hit 5th level and made his "know spell" for fireball. Next adventure, attacked in the night by a pack of wild wolves that have previously wreaked havoc on our little group. I wake up, see the wolves, note their poor grouping, drop the fireball. Wolves all gone. Go back to sleep.)</p><p></p><p>Fireball is one of the defining wizard spells of D&D, and should feel like it's worth casting. If you can't kill level 1 kobolds with it - that would bug me too.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 5900057, member: 1932"] I agree with you, but I think kobolds vis-a-vis fireballs might not be the best example. Fireballs have lost their oomph with the hit point inflation of 3rd edition onwards - being able to do 5d6 to anything you'd encounter was useful in AD&D, and being able to do it to everything at once was awesome. (One of my oldest D&D memories - my MU just hit 5th level and made his "know spell" for fireball. Next adventure, attacked in the night by a pack of wild wolves that have previously wreaked havoc on our little group. I wake up, see the wolves, note their poor grouping, drop the fireball. Wolves all gone. Go back to sleep.) Fireball is one of the defining wizard spells of D&D, and should feel like it's worth casting. If you can't kill level 1 kobolds with it - that would bug me too. [/QUOTE]
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D&D is NOT Kobolds surviving Fireball
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