Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D is NOT Kobolds surviving Fireball
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oni" data-source="post: 5901212" data-attributes="member: 380"><p>Except who said anything about artificially monitoring and micro-managing the game for spotlight balance. Player choice and luck of the dice have so much more to do with who gets the spotlight than anything else, but no one ever talks about that. Those are things that you can't really manage, they're outside of the designers' and DM's control. If the volume is turned up to 11 all the time for every character in an effort to make sure that everyone is constantly getting spotlight time, it frankly sucks the specialness out of the moment, it just turns into a big mass of frenetic samey-ness. You need lulls and downbeats to provide contrast. </p><p></p><p>And you're wizard pops into the room and blows it smithereens in one spells example is exactly the sort of thing I'm talking about. He got a moment where he was truly the star of the show, without anyone competing or detracting from that. And I don't know about anyone else, but a lot of of the fun of RPGs for me isn't just doing awesome stuff, it's getting to see my friends characters also do awesome stuff. Now if we're not laboring under an intensive encounter centric system this will take only a very little time to resolve and then we're off to the next thing. A single bombastic beat in a much larger piece. If you blow through an encounter in one action, no matter how exciting it might have been, its a blip and you don't dwell on it, that's the nature of emergent play. I want a game that lets the players and chance decide what's important, not DM picking what, a game that surprises the person running it as much as the players. And a game that focuses on maintaining a certain pitch every, single encounter just isn't going to have that kind of beautiful natural variation, it's too controlled, it can't oscillate wildly all over the place in an organic manner.</p></blockquote><p></p>
[QUOTE="Oni, post: 5901212, member: 380"] Except who said anything about artificially monitoring and micro-managing the game for spotlight balance. Player choice and luck of the dice have so much more to do with who gets the spotlight than anything else, but no one ever talks about that. Those are things that you can't really manage, they're outside of the designers' and DM's control. If the volume is turned up to 11 all the time for every character in an effort to make sure that everyone is constantly getting spotlight time, it frankly sucks the specialness out of the moment, it just turns into a big mass of frenetic samey-ness. You need lulls and downbeats to provide contrast. And you're wizard pops into the room and blows it smithereens in one spells example is exactly the sort of thing I'm talking about. He got a moment where he was truly the star of the show, without anyone competing or detracting from that. And I don't know about anyone else, but a lot of of the fun of RPGs for me isn't just doing awesome stuff, it's getting to see my friends characters also do awesome stuff. Now if we're not laboring under an intensive encounter centric system this will take only a very little time to resolve and then we're off to the next thing. A single bombastic beat in a much larger piece. If you blow through an encounter in one action, no matter how exciting it might have been, its a blip and you don't dwell on it, that's the nature of emergent play. I want a game that lets the players and chance decide what's important, not DM picking what, a game that surprises the person running it as much as the players. And a game that focuses on maintaining a certain pitch every, single encounter just isn't going to have that kind of beautiful natural variation, it's too controlled, it can't oscillate wildly all over the place in an organic manner. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D is NOT Kobolds surviving Fireball
Top