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*Pathfinder & Starfinder
D&D is NOT Kobolds surviving Fireball
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<blockquote data-quote="Keefe the Thief" data-source="post: 5902913" data-attributes="member: 49552"><p>I have to mention that what the OP describes would break the fundamental physical laws of the universe. If we assume that Shroedingers Cat is actually a kobold, and that the deadly device inside of the box does not contain poison gas but a fireball, it means that Heisenbergs Uncertainty Principle is not working for kobolds because the kobold is dead regardless if the box is opened or not. </p><p></p><p>Which would mean that kobolds would open many possibilities in high-technology campaigns like FTL, time travel, the creation of unlimited energy from galactic background radiation etc. Kobold-centric industries would dominate the economies of nations, kobold farms would produce the poor masses needed for the quantum energy condensers. I imagine a situation like in ancient Sparta, where a constantly nervous minority watches over an enslaved majority that is the economic basis for a whole civilisation. </p><p></p><p>Kobolds also would be invaluable adventuring gear. If we assume that the quantum energy of one kobold is enough to fuel several devices, a hireling carrying a kobold harness could power heating devices, start campfires, create searing light using kobold electricity, produce a intense flame jet (improvised flamethrower?) etc. I guess a harness full of kobolds (perhaps one female and two males) would become standard adventuring equipment like the 10' pole. Every party would need its own kobold bearer, and i guess this could create even a new whole social class: kobold experts, invaluable for society because of their kobold-handling abilities. Kinda like the rise of technicians during early industrialisation. </p><p></p><p>In theory, 2 kobolds that are related (siblings would work best, i guess) could be used like the quantum entanglement communication device described in Mass Effect 2 and 3. Speaking into a surgically prepared opening, the quantum connection would allow instantaneous flow of information. This would make vast empires viable. Again, control of the kobold resource could be seen as THE basis of power for any kingdom. Raids against kobold farms, smuggling kobolds over mountain passes, destroying rival families' kobold supplies - lot's of jobs to be had for unscrupulous adventuring parties. </p><p></p><p>*twitch*</p></blockquote><p></p>
[QUOTE="Keefe the Thief, post: 5902913, member: 49552"] I have to mention that what the OP describes would break the fundamental physical laws of the universe. If we assume that Shroedingers Cat is actually a kobold, and that the deadly device inside of the box does not contain poison gas but a fireball, it means that Heisenbergs Uncertainty Principle is not working for kobolds because the kobold is dead regardless if the box is opened or not. Which would mean that kobolds would open many possibilities in high-technology campaigns like FTL, time travel, the creation of unlimited energy from galactic background radiation etc. Kobold-centric industries would dominate the economies of nations, kobold farms would produce the poor masses needed for the quantum energy condensers. I imagine a situation like in ancient Sparta, where a constantly nervous minority watches over an enslaved majority that is the economic basis for a whole civilisation. Kobolds also would be invaluable adventuring gear. If we assume that the quantum energy of one kobold is enough to fuel several devices, a hireling carrying a kobold harness could power heating devices, start campfires, create searing light using kobold electricity, produce a intense flame jet (improvised flamethrower?) etc. I guess a harness full of kobolds (perhaps one female and two males) would become standard adventuring equipment like the 10' pole. Every party would need its own kobold bearer, and i guess this could create even a new whole social class: kobold experts, invaluable for society because of their kobold-handling abilities. Kinda like the rise of technicians during early industrialisation. In theory, 2 kobolds that are related (siblings would work best, i guess) could be used like the quantum entanglement communication device described in Mass Effect 2 and 3. Speaking into a surgically prepared opening, the quantum connection would allow instantaneous flow of information. This would make vast empires viable. Again, control of the kobold resource could be seen as THE basis of power for any kingdom. Raids against kobold farms, smuggling kobolds over mountain passes, destroying rival families' kobold supplies - lot's of jobs to be had for unscrupulous adventuring parties. *twitch* [/QUOTE]
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D&D is NOT Kobolds surviving Fireball
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