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General Tabletop Discussion
*Pathfinder & Starfinder
D&D is NOT Kobolds surviving Fireball
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<blockquote data-quote="Hussar" data-source="post: 5904944" data-attributes="member: 22779"><p>Why are minions not simulationist? Or do you mean not simulationist in the sense of "not in my view of reality" vs simulationist in the idea of trying to simulate something. Because minions fit perfectly well in the idea of heroic fantasy simulation where the protagonist wades through dozens of bad guys before kicking the high priest in the rump and rescuing the damsel.</p><p></p><p>1e used small monsters as minions. You'd see it all the time. The bad guys in the back with a small horde of smaller bad guys in the front. It worked well because the numbers were so flat - when the difference between a small bad guy and the biggest bad guy is like 80 hit points, it's not that tricky.</p><p></p><p>However, a scale that flat is also very, very limiting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5904944, member: 22779"] Why are minions not simulationist? Or do you mean not simulationist in the sense of "not in my view of reality" vs simulationist in the idea of trying to simulate something. Because minions fit perfectly well in the idea of heroic fantasy simulation where the protagonist wades through dozens of bad guys before kicking the high priest in the rump and rescuing the damsel. 1e used small monsters as minions. You'd see it all the time. The bad guys in the back with a small horde of smaller bad guys in the front. It worked well because the numbers were so flat - when the difference between a small bad guy and the biggest bad guy is like 80 hit points, it's not that tricky. However, a scale that flat is also very, very limiting. [/QUOTE]
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Community
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D&D is NOT Kobolds surviving Fireball
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