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D&D is Not RAW: The Importance of Custom, Culture, and Mods in 5e
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<blockquote data-quote="loverdrive" data-source="post: 8346620" data-attributes="member: 7027139"><p>Ah, I expected more funny jokes. You are getting older, Snarf.</p><p></p><p></p><p>While I understand your point, I don't think I really agree.</p><p></p><p>D&D <em>generally</em> sure invites rule experimentation, mostly due to the fact that all TSR-era editions are convoluted messes that require some amount of tinkering to actually boot up, I don't think that 5e really invites rule experimentation. I mean, despite all that optional rules and stuff, in order to accomplish any actual design work, you need to decipher the designer's intention first, and then somehow figure out how to adapt the rules to your goal, and there's barely any clarifications on <em>why</em> certain decisions were made. Combine that with a lack of clear stated focus, and what you get is people blindly copying (when they decide to create a system from scratch) or blindly retaining (when they hack the living crap out of it) D&D stuff that they don't really need.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8346620, member: 7027139"] Ah, I expected more funny jokes. You are getting older, Snarf. While I understand your point, I don't think I really agree. D&D [I]generally[/I] sure invites rule experimentation, mostly due to the fact that all TSR-era editions are convoluted messes that require some amount of tinkering to actually boot up, I don't think that 5e really invites rule experimentation. I mean, despite all that optional rules and stuff, in order to accomplish any actual design work, you need to decipher the designer's intention first, and then somehow figure out how to adapt the rules to your goal, and there's barely any clarifications on [I]why[/I] certain decisions were made. Combine that with a lack of clear stated focus, and what you get is people blindly copying (when they decide to create a system from scratch) or blindly retaining (when they hack the living crap out of it) D&D stuff that they don't really need. [/QUOTE]
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D&D is Not RAW: The Importance of Custom, Culture, and Mods in 5e
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