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*Dungeons & Dragons
D&D is Not RAW: The Importance of Custom, Culture, and Mods in 5e
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<blockquote data-quote="Lyxen" data-source="post: 8396378" data-attributes="member: 7032025"><p>I would not go that far, because in particular OD&D, BECMI and 5e (and A&D 1e, which was actually a huge toolbox, many parts of which were ignored but which needed many complements to run smoothly) really encourage(d) you to make your own rulings. This means that, in those editions, it was expected, by design, that the RAW would be completed by rulings, and in the other editions, it was really a question of which options you allowed, which made it custom as well.</p><p></p><p>But if you compare with other games, the fact is that usually the ruleset is very much adapted to the specific setting and the types of adventures that you want to run. D&D is extremely generic, and played by many more people than any other game. So people who play other games, usually have setting that they want to explore, and rules that are adapted to that setting. So running it RAW is certainly an option.</p><p></p><p>In the end, I think I've sort of lost my way here, but what I meant is that it's normal that D&D is custom almost per table, it's not only a question of design but of the fact that it adresses many more setting, peoples, tables, etc. than other games.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8396378, member: 7032025"] I would not go that far, because in particular OD&D, BECMI and 5e (and A&D 1e, which was actually a huge toolbox, many parts of which were ignored but which needed many complements to run smoothly) really encourage(d) you to make your own rulings. This means that, in those editions, it was expected, by design, that the RAW would be completed by rulings, and in the other editions, it was really a question of which options you allowed, which made it custom as well. But if you compare with other games, the fact is that usually the ruleset is very much adapted to the specific setting and the types of adventures that you want to run. D&D is extremely generic, and played by many more people than any other game. So people who play other games, usually have setting that they want to explore, and rules that are adapted to that setting. So running it RAW is certainly an option. In the end, I think I've sort of lost my way here, but what I meant is that it's normal that D&D is custom almost per table, it's not only a question of design but of the fact that it adresses many more setting, peoples, tables, etc. than other games. [/QUOTE]
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D&D is Not RAW: The Importance of Custom, Culture, and Mods in 5e
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