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D&D is Not RAW: The Importance of Custom, Culture, and Mods in 5e
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<blockquote data-quote="Lyxen" data-source="post: 8398518" data-attributes="member: 7032025"><p>And for these people who don't understand out of the box that stealth has so many edge cases that it cannot be reasonably covered by rules, there is a podcast that spells out exactly that: trust your DM, he is not playing against you, and he will be the only one who actually knows everything that needs to be known in these situations, so he will tell you. Your character is stealthy, so he has a very high chance to succeed, but it's not foolproof as there are things that he will not know as this is a roleplaying game and not Skyrim.</p><p></p><p></p><p></p><p>Where I'me with you here is that it's because people don't understand or like the principle that they call it broken, but it mirrors fairly well a lot of shows or books where people go down but are still not really out of the fight. I agree that this is more due to 5e wanting to be fun as no-one wants to spend a long time unconscious while others are having fun, but with the totally abstract nature of hit points and healing, there are ways to make it work narratively.</p><p></p><p></p><p></p><p>I agree, it's a generalised behaviour...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8398518, member: 7032025"] And for these people who don't understand out of the box that stealth has so many edge cases that it cannot be reasonably covered by rules, there is a podcast that spells out exactly that: trust your DM, he is not playing against you, and he will be the only one who actually knows everything that needs to be known in these situations, so he will tell you. Your character is stealthy, so he has a very high chance to succeed, but it's not foolproof as there are things that he will not know as this is a roleplaying game and not Skyrim. Where I'me with you here is that it's because people don't understand or like the principle that they call it broken, but it mirrors fairly well a lot of shows or books where people go down but are still not really out of the fight. I agree that this is more due to 5e wanting to be fun as no-one wants to spend a long time unconscious while others are having fun, but with the totally abstract nature of hit points and healing, there are ways to make it work narratively. I agree, it's a generalised behaviour... [/QUOTE]
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D&D is Not RAW: The Importance of Custom, Culture, and Mods in 5e
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