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D&D is now in (exceedingly awesome) commercial form
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<blockquote data-quote="CharlesRyan" data-source="post: 5343254" data-attributes="member: 5265"><p>When 4E came out, my D&D group had two new players join. Both were middle-aged men who'd played D&D in the 80s but hadn't gamed since. They'd heard about 4E, and were interested in giving the hobby another spin. They were exactly the sort of folk this current campaign is aimed at (except neither had gaming-aged kids to bring along with them).</p><p></p><p>Neither one was the least bit put off by the changes in the game. I think this was because A) They expected change; every technology changes; B) Their nostalgia was focused on the experience of the game, not the rules; and C) Yes, they did find the rules improved--for all 4E's possible faults, it's not like the AD&D rules were exactly clear or intuitive.</p><p></p><p>They both really enjoyed the game, and they were both still members of the group two years later, when I moved away from the UK. As far as I know, they're still playing!</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5343254, member: 5265"] When 4E came out, my D&D group had two new players join. Both were middle-aged men who'd played D&D in the 80s but hadn't gamed since. They'd heard about 4E, and were interested in giving the hobby another spin. They were exactly the sort of folk this current campaign is aimed at (except neither had gaming-aged kids to bring along with them). Neither one was the least bit put off by the changes in the game. I think this was because A) They expected change; every technology changes; B) Their nostalgia was focused on the experience of the game, not the rules; and C) Yes, they did find the rules improved--for all 4E's possible faults, it's not like the AD&D rules were exactly clear or intuitive. They both really enjoyed the game, and they were both still members of the group two years later, when I moved away from the UK. As far as I know, they're still playing! [/QUOTE]
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